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 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Rebs Looking for 2 yanks for 2v2 match

Posted: Wed Jul 14, 2021 2:26 pm 

Replies: 6
Views: 4265


I am up for trying another multi player. I do not own Antietam.

 Forum: Mason Dixon Tavern   Topic: Some JTS critisims.

 Post subject: Re: Some JTS critisims.
Posted: Wed Mar 31, 2021 12:11 am 

Replies: 20
Views: 12067


Thanks for the great discussion. I have realized that the game system has no concept of line of battle so how can it know a unit passed through enemy lines. Perhaps they could keep the last movement stored, then a retreat would retrace this path (It was safe back there). Then the unit should take so...

 Forum: Mason Dixon Tavern   Topic: Some JTS critisims.

 Post subject: Re: Some JTS critisims.
Posted: Tue Mar 30, 2021 4:57 pm 

Replies: 20
Views: 12067


Quaama...It is exactly those that rout behind lines that I am referring to. They are unarmed and and near helpless in the rout. Instead they reform at full strength and are a PIA to take care of, Indeed I am no longer sitting on the guns. The fight has moved on, How stupid these rebs are, turn their...

 Forum: Mason Dixon Tavern   Topic: Some JTS critisims.

 Post subject: Re: Some JTS critisims.
Posted: Tue Mar 30, 2021 4:57 pm 

Replies: 20
Views: 12067


Quaama...It is exactly those that rout behind lines that I am referring to. They are unarmed and and near helpless in the rout. Instead they reform at full strength and are a PIA to take care of, Indeed I am no longer sitting on the guns. The fight has moved on, How stupid these rebs are, turn their...

 Forum: Mason Dixon Tavern   Topic: Some JTS critisims.

 Post subject: Re: Some JTS critisims.
Posted: Tue Mar 30, 2021 1:08 pm 

Replies: 20
Views: 12067


Problem is it is the yanks routing through my lines. Seems after capture even the dumbest reb would be able to recognize logs.

 Forum: Mason Dixon Tavern   Topic: Some JTS critisims.

 Post subject: Some JTS critisims.
Posted: Tue Mar 30, 2021 12:30 pm 

Replies: 20
Views: 12067


Historically a rout meant that the men threw down their weapons and ran. I a men routed into the enemy lines they were either shot or captured. How is it in these game a unit can rout through enemy lines, regain order and cause chaos behind lines. They did not stay together when they routed they don...

 Forum: Mason Dixon Tavern   Topic: Detached Commanders

 Post subject: Re: Detached Commanders
Posted: Tue Feb 23, 2021 4:13 pm 

Replies: 20
Views: 14598


Looks like it could be said that the command range is determined by the subordinate unit. Every brigade must be within division command radius of its immediate superior regardless of the superiors rank or command radius. Like wise for division to corp.

 Forum: Mason Dixon Tavern   Topic: Franz Sigel at Pea Ridge

Posted: Fri Feb 19, 2021 4:53 pm 

Replies: 8
Views: 5526


Is this feature documented? If so where. I looked through all the documentation files in the game folder, could find nothing.

 Forum: Mason Dixon Tavern   Topic: Franz Sigel at Pea Ridge

Posted: Thu Feb 18, 2021 12:51 pm 

Replies: 8
Views: 5526


Opps a double click accident. is there any way to delete this post?

 Forum: Mason Dixon Tavern   Topic: Franz Sigel at Pea Ridge

Posted: Thu Feb 18, 2021 12:51 pm 

Replies: 8
Views: 5526


Thank you both! That answers the question completely. Thank you much. I'll have some of that sauerkraut and sausage.

 Forum: Mason Dixon Tavern   Topic: Franz Sigel at Pea Ridge

 Post subject: Franz Sigel at Pea Ridge
Posted: Wed Feb 17, 2021 4:15 pm 

Replies: 8
Views: 5526


I am playing the Union at Pea Ridge. Can someone tell me the function of Franz Sigel. He has no command range and does not provide leadership to a division when stacked with the div commander. What's up? In the battle he commanded (poorly) 2 divisions.

 Forum: Mason Dixon Tavern   Topic: AAR The Perryville Massacre

Posted: Sat Oct 10, 2020 9:03 pm 

Replies: 4
Views: 3640


Sorry for the delay in replying. This is a simple case of just using Movement points cus you have them. Advanced to far my flanks were wide open. Unfortunately the Rebs had pushed their cav south and they found me and surrounded me before I was aware they were there. Then I kept feeding cav into the...

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Looking for a game. Reb preferred.

Posted: Sun Jul 12, 2020 4:38 pm 

Replies: 3
Views: 3254


You bet Tony. I have just added Shiloh and Gettysburg to my collection. Would like to do a sceniro from one of them. Do you have these?

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Looking for a game. Reb preferred.

Posted: Sat Jul 11, 2020 5:55 pm 

Replies: 3
Views: 3254


I have The Ozarks, Chickamagua, Shiloh, Shenandoah, and Gettysburg.

lets throw some virtual dice!
rossgr1 at comcast.net

 Forum: The Cartography Office and Scenario Center   Topic: Kernstown objective vps

 Post subject: Kernstown objective vps
Posted: Mon Jul 06, 2020 6:40 pm 

Replies: 3
Views: 1682


Noted that the objective hex in Shenandoah, Kernstown scenario has 2/6 for vps rather then the usual xxvps. Being new to these games I did not understand, so did a little test to see what this means. 2vps/turn for the Union and 6vps/turn for the Rebs. The rebs need to take that hex fast and hold it ...
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