| Author |
Message |
Forum: Mason Dixon Tavern Topic: Peninsula |
| Quaama |
|
Posted: Sat Nov 01, 2025 11:00 pm
|
|
Replies: 9 Views: 202
|
| https://armyhistory.org/mine-warfare-in-the-civil-war/ Good article on mine usage. Much more common than I thought. In response to the mines, Major General George B. McClellan, who also had been an American observer of the Crimean War, vowed to “make the prisoners remove [the mines] at their own pe... |
|
 |
Forum: Mason Dixon Tavern Topic: Peninsula |
| Quaama |
|
Posted: Sat Nov 01, 2025 5:56 pm
|
|
Replies: 9 Views: 202
|
| I never read much about either land mines or balloons being used after the Peninsula Campaign. I'm sure there is a reason for this. The balloons weren't very effective and in 1863 the Union Balloon Corps was disbanded. The Confederate land mines were more effective and used throughout the war. Thei... |
|
 |
Forum: Mason Dixon Tavern Topic: Peninsula |
| Quaama |
|
Posted: Sat Nov 01, 2025 5:07 pm
|
|
Replies: 9 Views: 202
|
| Any such thing would probably be assisted by a house rule to prohibit expendable units being used as mine clearers. The Federals used Confederate prisoners as mine clearers on the Peninsula, lol. I mean, hey, better them than me, right? I hadn't heard of that before now. It would seem that the Unio... |
|
 |
Forum: Mason Dixon Tavern Topic: Peninsula |
| Quaama |
|
Posted: Sat Nov 01, 2025 3:35 pm
|
|
Replies: 9 Views: 202
|
| The Peninsula Campaign features the use of both a hot-air balloon for observation by the Union and the deployment of land mines by the Confederates. I can't say how much these newer ideas effected things but if the gamemakers ever found a way to add them to the games they could be a way to make the... |
|
 |
Forum: Mason Dixon Tavern Topic: Does a Better A/I System Mean the End of the ACWGC? |
| Quaama |
|
Posted: Thu Oct 30, 2025 2:19 pm
|
|
Replies: 12 Views: 1206
|
| I think AI could be used to change the interface/experience of these games and really add to the command & control elements that are somewhat lacking. These games are really brigade-level simulations. The decisions you are making as a player almost all revolve around employing your regiments an... |
|
 |
Forum: Mason Dixon Tavern Topic: Fatigue Recovery |
| Quaama |
|
Posted: Tue Oct 28, 2025 12:15 pm
|
|
Replies: 7 Views: 734
|
| It is an interesting question though. It's not that important or game-changing but it is a head-scratcher. Troops fired upon do have to "roll the die" and that might be considered as movement in some way. If the loss was 1 it would be considered a "non-resting turn." But if the ... |
|
 |
Forum: Mason Dixon Tavern Topic: Fatigue Recovery |
| Quaama |
|
Posted: Tue Oct 28, 2025 12:36 am
|
|
Replies: 7 Views: 734
|
| If your stationary units get fired at but take no losses are they able to recover fatigue? I've always wondered that. I often have a lot of extra ammo to use and if I can keep the enemy from recovering fatigue in some way at a range of 20 then it might be worth it. Ahhh, the luxury of playing as th... |
|
 |
Forum: Mason Dixon Tavern Topic: The 'DEPARTMENT OF RECORDS' |
| Quaama |
|
Posted: Tue Oct 28, 2025 12:29 am
|
|
Replies: 5 Views: 234
|
| Hmm, no-one seems able or willing to answer so, in the interests of further discussion, I will venture the answer. It was before my time, but a man called Don Adams created the old DoR and I believe this thread ( https://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=7272 ) shows when the first ... |
|
 |
Forum: Mason Dixon Tavern Topic: Does a Better A/I System Mean the End of the ACWGC? |
| Quaama |
|
Posted: Sun Oct 26, 2025 2:59 pm
|
|
Replies: 12 Views: 1206
|
| The AI is coming as long as time marches on. It took time but Garry Kasparov did lose to a computer. As for the club I would think that also like chess playing the computer/AI has it's place but one would still like to test their skills against a human opponent. As to Matt Clausen comments, I would... |
|
 |
Forum: Mason Dixon Tavern Topic: Casualties in the ACW games - Point 2: Small arms ammo |
| Quaama |
|
Posted: Mon Oct 20, 2025 5:13 pm
|
|
Replies: 2 Views: 193
|
| I'm glad you mentioned Paddy Griffith. I have the book you mentioned as well as the more detailed Battle Tactics in the Civil War . He provides excellent analysis in both of Civil War battle tactics. I suspect that if you increase the 4% to 11% yet provide extra supply wagons you will end up with th... |
|
 |
Forum: Mason Dixon Tavern Topic: Total Casualties in the ACW series games – Thesis |
| Quaama |
|
Posted: Mon Oct 20, 2025 4:53 pm
|
|
Replies: 1 Views: 150
|
| "My main thesis is that there are too many casualties in the games." I've generally justified that in my own mind in that casualties do not just represent the killed/wounded/captured but also include 'those who have lost the will to fight'. They are no longer effective units and are there... |
|
 |
Forum: Mason Dixon Tavern Topic: Does a Better A/I System Mean the End of the ACWGC? |
| Quaama |
|
Posted: Mon Oct 20, 2025 2:44 pm
|
|
Replies: 12 Views: 1206
|
| I think part of the fun is getting to know the people you are playing against. I know some of the kids today are getting their relationship time from Chat GPT but I still prefer a real person. Over the years I have gotten to know a lot of folks from all around the world in the various clubs and gam... |
|
 |
Forum: Mason Dixon Tavern Topic: GAMING TODAY |
| Quaama |
|
Posted: Sun Oct 19, 2025 3:52 pm
|
|
Replies: 3 Views: 273
|
| A great response from Karl to which I agree. I would add the following two comments. Network Play The games do seem to provide an opportunity for real time communication between players, see User Manual 6.2 Network Play (p64). I've never used it so cannot comment any further. You could also consider... |
|
 |
Forum: Mason Dixon Tavern Topic: Memory Test |
| Quaama |
|
Posted: Thu Oct 16, 2025 10:37 pm
|
|
Replies: 15 Views: 692
|
| I bought it. I was disappointed with it as it was too easy to win [I didn't have the internet then and was unaware of Clubs like the ACWGC]. I also purchased Borodino after it to see if it was any better. It wasn't, but I did like how you detach skirmishers and deploy them as 'separate' units. I di... |
|
 |
Forum: Mason Dixon Tavern Topic: Memory Test |
| Quaama |
|
Posted: Thu Oct 16, 2025 9:02 pm
|
|
Replies: 15 Views: 692
|
| I bought it. I was disappointed with it as it was too easy to win [I didn't have the internet then and was unaware of Clubs like the ACWGC]. I also purchased Borodino after it to see if it was any better. It wasn't, but I did like how you detach skirmishers and deploy them as 'separate' units. I did... |
|
 |
| Sort by: |