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 Forum: Mason Dixon Tavern   Topic: Detached units and Melee

Posted: Tue Jan 06, 2026 11:46 pm 

Replies: 1
Views: 8


'Detached units cannot melee' sounds like a good house rule to me. It would prevent commando style raids, and stop units that rout the wrong way' becoming an infiltration force behind your lines. VPs for supply wagons vary across titles, and across scenarios within titles. In two scenarios I'm playi...

 Forum: Mason Dixon Tavern   Topic: WDS Artillery Error

 Post subject: Re: WDS Artillery Error
Posted: Fri Jan 02, 2026 2:46 pm 

Replies: 13
Views: 356


Good News - The error does not effect infantry. As you can see below, the losses for infantry are the same from Version 4.04 to Version 4.05. This is the way it should be!!! It's also makes what is going on with artillery losses stand out so much. The gameplay results should remain consistent from ...

 Forum: Mason Dixon Tavern   Topic: WDS Artillery Error

 Post subject: Re: WDS Artillery Error
Posted: Fri Jan 02, 2026 2:37 pm 

Replies: 13
Views: 356


Bad News: The artillery error has nothing to do with the Density Fire Modifier. I ran a test where I fired 1,000 times on a 6-gun unit. This makes it below the Density Fire Modifier Limit (667 men) in Version 4.05.5. Therefore, there should be no Optional Rule causing higher losses here than would ...

 Forum: Mason Dixon Tavern   Topic: WDS Artillery Error

 Post subject: Re: WDS Artillery Error
Posted: Thu Jan 01, 2026 12:25 am 

Replies: 13
Views: 356


I emailed Blake a little while ago but I'm posting here so everyone is aware, although you're probably in the process of ringing in the New Year. I'm fairly sure I've solved the artillery issue discussed above. Here's how it works: The 80 men per gun is only for stacking purposes ; and The Density F...

 Forum: Mason Dixon Tavern   Topic: WDS Artillery Error

 Post subject: Re: WDS Artillery Error
Posted: Wed Dec 31, 2025 5:14 pm 

Replies: 13
Views: 356


I know Paul is smiling ear to ear right now, lol. He has been cursing large stacks of guns for years. ROFL. I would actively encourage Union players to cram as many guns as possible into a hex. That would be fun now. Also, don't forget that in some scenarios the stacking limit is 800. The maximum g...

 Forum: Mason Dixon Tavern   Topic: WDS Artillery Error

 Post subject: Re: WDS Artillery Error
Posted: Wed Dec 31, 2025 4:36 pm 

Replies: 13
Views: 356


As we discussed privately I believe the situation arises from the Density Fire Modifier. When the stacking value of guns was changed from 25 to 80 the new coding may not have taken the Density Fire Modifier into consideration. So, if someone crams 12 guns into a 125 yard stretch of standard hex then...

 Forum: Mason Dixon Tavern   Topic: More discussion on Gettysburg 007 (big map) scenario

Posted: Mon Dec 29, 2025 7:28 pm 

Replies: 10
Views: 309


We started Gettysburg Supplied on 27 November. I see that a file has arrived for Turn 114 [I will attend to it shortly] so about three turns a day. It was a lot quicker on Day 1 but we're now down to just under two turns a day as there is a lot going on. Fortunately, my opponent is a good fast resp...

 Forum: Mason Dixon Tavern   Topic: More discussion on Gettysburg 007 (big map) scenario

Posted: Mon Dec 29, 2025 3:47 pm 

Replies: 10
Views: 309


My opponent and I are currently on Turn 110 in the modified 007 Gettysburg. I think it'll be continuing for some time yet. All I changed in that scenario was the supply situation. Supply wagons were increased in size (for both sides) and essentially align with the small arms supply Blake discussed ...

 Forum: Mason Dixon Tavern   Topic: More discussion on Gettysburg 007 (big map) scenario

Posted: Fri Dec 26, 2025 4:47 pm 

Replies: 10
Views: 309


My opponent and I are currently on Turn 110 in the modified 007 Gettysburg. I think it'll be continuing for some time yet. All I changed in that scenario was the supply situation. Supply wagons were increased in size (for both sides) and essentially align with the small arms supply Blake discussed i...

 Forum: Mason Dixon Tavern   Topic: LOS and sighting

 Post subject: Re: LOS and sighting
Posted: Tue Dec 23, 2025 10:07 pm 

Replies: 18
Views: 756


All, After testing this myself I have a theory of what is going on but I can't say I like the implication. There is a solid line of units between the wrong-way inf on the pike and the artillery at the head of this test column. The V key only shows the shadow casts by the lead arty unit, but why can...

 Forum: Mason Dixon Tavern   Topic: LOS and sighting

 Post subject: Re: LOS and sighting
Posted: Tue Dec 23, 2025 10:06 pm 

Replies: 18
Views: 756


All, After testing this myself I have a theory of what is going on but I can't say I like the implication. There is a solid line of units between the wrong-way inf on the pike and the artillery at the head of this test column. The V key only shows the shadow casts by the lead arty unit, but why can...

 Forum: Mason Dixon Tavern   Topic: Question on Gettysbug scenarios

Posted: Mon Dec 22, 2025 8:04 pm 

Replies: 3
Views: 192


!HISTORICAL 1. The Battle of Gettysburg - July 1 - 3, 1863 (156 turns designed by Douglas Strickler) That is the standard three-day Gettysburg that most people play. 7. The Battle of Gettysburg, July 1, 1863 (var. 1) (158 turns designed by Douglas Strickler) This is the BIG map Gettysburg. When Dou...

 Forum: Wargame Design Studio (WDS)   Topic: Opening A Slot On My Dance Card ****CLOSED****

Posted: Sun Dec 21, 2025 1:53 pm 

Replies: 1
Views: 226


Dance we shall.

An email shall be on the way soon.

 Forum: Mason Dixon Tavern   Topic: Strategic Command American Civil War

Posted: Sat Dec 20, 2025 3:50 pm 

Replies: 2
Views: 217


Yes, it is a bit of fun although I rarely play it anymore. Once you learn the ropes it is fairly easy to win against the AI. As the CSA I usually win it in the west, which is where I feel the war could have been won. It must be incredibly easy to win as the Union and almost impossible to lose as the...

 Forum: Mason Dixon Tavern   Topic: File Name Question

 Post subject: Re: File Name Question
Posted: Thu Dec 18, 2025 11:36 pm 

Replies: 6
Views: 328


Why do I get files from some of my opponents that have a number in parenthesis within the file name, such as FILENAME (2).bte I don't know why others may do that, but I change the name for each turn. So, File (1), File (2), File (3) would be Turn 1, 2, and 3 respectively. It helps me keep track of ...
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