| Author |
Message |
Forum: Mason Dixon Tavern Topic: A Crazy Situation |
| Quaama |
|
Posted: Fri May 15, 2026 4:41 pm
|
|
Replies: 12 Views: 541
|
| Submit it to WDS and see what they say. These games have hundreds of variables (thousands?) and people still find things from time to time for sure. I am more afraid that in order to fix a one in a million issue that they accidently tweak a much more important issue. But that's just me. I only rais... |
|
 |
Forum: Mason Dixon Tavern Topic: A Crazy Situation |
| Quaama |
|
Posted: Fri May 15, 2026 3:26 pm
|
|
Replies: 12 Views: 541
|
| "The old system of three in the rear and one in the front is no longer in place." Yes it is, that still works. The Manual diagrams posted remain correct. In the second diagram [Optional Rule Weak ZoC checked which is the norm] the Union unit has a rearward hex (north-west of it) in which ... |
|
 |
Forum: Mason Dixon Tavern Topic: A Crazy Situation |
| Quaama |
|
Posted: Fri May 15, 2026 1:37 am
|
|
Replies: 12 Views: 541
|
nsimms wrote: I would have expected total elimination of the Confederate units. Since they weren't, obviously, they had been drinking very heavily.
LOL, I don't doubt that for a minute. |
|
 |
Forum: Mason Dixon Tavern Topic: A Crazy Situation |
| Quaama |
|
Posted: Fri May 15, 2026 12:56 am
|
|
Replies: 12 Views: 541
|
| The zone of control of a unit only extends into its three frontal hexes, so the hex the Confederate unit retreated forward into could not be in the zone of control of the unit marked '0' or the pictured artillery. My extensive experience has been that units can and often do retreat into one of thei... |
|
 |
Forum: Mason Dixon Tavern Topic: A Crazy Situation |
| Quaama |
|
Posted: Thu May 14, 2026 9:10 pm
|
|
Replies: 12 Views: 541
|
| To me, it appears they could retreat forward because there is no indication in the diagram that the Confederate frontal hexes were in the Union units' zone of control. The hex that the CSA 'retreated' to was in Union ZoC from their unlimbered artillery and the unit in the hex marked 'O'. The only o... |
|
 |
Forum: Mason Dixon Tavern Topic: A Crazy Situation |
| Quaama |
|
Posted: Thu May 14, 2026 5:11 pm
|
|
Replies: 12 Views: 541
|
| During a recent game the following situation occurred: The Confederates had two routed/isolated units and one disrupted/isolated unit in the hex north-west of the hex marked 'O' and were facing the 'O' hex; One Union infantry united meleed those units from the hex marked 'O'; The Union won the melee... |
|
 |
Forum: Mason Dixon Tavern Topic: WDS Games - Best vs. Worst for PBEM |
| Quaama |
|
Posted: Mon May 11, 2026 1:16 am
|
|
Replies: 4 Views: 438
|
| I don't have a favourite title, although Shenandoah used to be my favourite. I look for 'balanced' games. To me 'balanced' means that each side has a fair chance of winning and the forces deployed are appropriate for the map size. I especially dislike scenarios where there are many units crammed int... |
|
 |
Forum: Mason Dixon Tavern Topic: MP LEAGUE |
| Quaama |
|
Posted: Sat May 09, 2026 3:56 pm
|
|
Replies: 3 Views: 411
|
| It's a good idea and I wish you well. Many people are particular about who they play with, and against, so that may cause some issues. Also, the 'ideal' number of players on a team will often be affected by the scenario itself. Some are more suited to three and others four (others maybe two or five:... |
|
 |
Forum: Mason Dixon Tavern Topic: confused help please |
| Quaama |
|
Posted: Thu May 07, 2026 9:50 pm
|
|
Replies: 7 Views: 601
|
| I will post at the southern raider's college from here out . Hey he will be the Melee king as I get a 10% bump for a leader and if I lose him Maybe his replacement will be better LOL SO TO BE CLEAR THE BRACKET RATING IS IF HE PASSES AND THE RATING TO THE LEFT IS IF HE FAILS? Don't count on it. Repl... |
|
 |
Forum: Mason Dixon Tavern Topic: confused help please |
| Quaama |
|
Posted: Thu May 07, 2026 4:08 pm
|
|
Replies: 7 Views: 601
|
| Wow! I don't recall ever seeing a G rating. However, the fact that it is accompanied by the [F] tells me it is probably correct. What a G means in terms of game calculations is unknown to me, but it will not be good. There's far too much to mention to write here. I think that you have a need to do a... |
|
 |
Forum: Mason Dixon Tavern Topic: IN the Weeds Questions about game Mechanics |
| Quaama |
|
Posted: Thu May 07, 2026 3:48 pm
|
|
Replies: 3 Views: 445
|
| 1. I don't know the answer. 2.1 Units building breastworks do not recover fatigue; building breastworks does not increase fatigue. 2.2 Fatigue does not affect the building of breastworks. 3. No. Note: Changing formation is considered movement and incurs night fatigue penalty; Changing formation can ... |
|
 |
Forum: Mason Dixon Tavern Topic: Night movement and attacks |
| Quaama |
|
Posted: Tue May 05, 2026 5:14 pm
|
|
Replies: 3 Views: 440
|
| "Does moving and attacking at night make any sense?" It depends. There are simply too many variables to provide a definitive Yes or No. I personally prefer to use Night Move Restrictions in any multi-day scenario. House Rules like that one still enable night action under certain condition... |
|
 |
Forum: Mason Dixon Tavern Topic: Things I Didn't Notice Before |
| Quaama |
|
Posted: Sun May 03, 2026 3:07 pm
|
|
Replies: 4 Views: 569
|
| I'm unable to research this in detail but offer the following observations. In WDS Perryville Hist I count 45 hexes. According to this map ( https://civilwartalk.com/attachments/1672265857214-png.461325/ ) the WDS maps looks about right in terms of the sprawl of Perryville. You say Perryville had a... |
|
 |
Forum: Mason Dixon Tavern Topic: Things I Didn't Notice Before |
| Quaama |
|
Posted: Sat May 02, 2026 4:50 pm
|
|
Replies: 4 Views: 569
|
| In WDS Chickamauga the town of Perryville is made up of roughly 42 Town Hexes. Perryville had a population of roughly 400 people in 1862. In WDS Gettysburg the town of Gettysburg is made up of under 30 Town Hexes. Gettysburg had a population of roughly 2,390 people in 1863. In WDS Chancellorsville ... |
|
 |
Forum: Mason Dixon Tavern Topic: Seeing into wooded hexes from a far |
| Quaama |
|
Posted: Sun Apr 19, 2026 12:46 am
|
|
Replies: 4 Views: 1588
|
| Your example doesn't really address what I am saying. And the program does not distinguish unit sizes. Yes, they should be able to see in. Commanders would send men to the top of the tallest tree of the highest hill in order to see what they could see. As the game does not distinguish between unit ... |
|
 |
| Sort by: |