* ACWGC     * Dpt. of Records       * CSA HQ    * VMI    * Join CSA    
   * Union HQ    * UMA    * Join Union     ACWGC Memorial
CSA Armies:    ANV    AotW
Union Armies:    AotT     AotC      AotP      AotS     Union Army Forums
     Link Express
American Civil War Books, Magazines and Games for sale (See other items)
Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Tue Jul 17, 2018 2:32 pm

All times are UTC - 5 hours

Search found 262 matches
Search these results:

Author Message

 Forum: Mason Dixon Tavern   Topic: serial number?

 Post subject: Re: serial number?
Posted: Thu Jun 25, 2015 8:54 am 

Replies: 6
Views: 2694

Hey Tom, can you flick either myself or the support email at John Tiller Software's site with a screenshot of what is going on? I'd love to have a look to see what is happening with your set up; it sounds like you might have some missing graphics files (maybe). Maybe we can get that sorted out for y...

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Mon Jun 22, 2015 5:21 pm 

Replies: 48
Views: 19095

That is the interesting thing, in that in the Musket and Pike engine you can assign vp's to individual units within the OOB files, so it can make things a little more flexible than some of the other engines. Of course that doesn't really do anything for the CWB series at this point, although what I ...

 Forum: Mason Dixon Tavern   Topic: Improving the JTS/HPS Games!

Posted: Sun Jun 21, 2015 3:57 am 

Replies: 48
Views: 19095

How about adding singal corps units and spys. The Singal Corps for both sides was very important in determining enemy positions and troop movements especially for the Union Armies. Maybe making a 10 man cavalry unit or infantry unit and designate them as singal corps. Also more spys like the George...

 Forum: Mason Dixon Tavern   Topic: Historical Gameplay

 Post subject: Re: Historical Gameplay
Posted: Tue May 19, 2015 5:14 pm 

Replies: 32
Views: 16789

Another new feature in Overland is the -1 morale penalty for mixing units from different brigades. Hopefully this option will become available in the other games. I'm assuming that could affect melee bonuses and penalties. I checked my changes.txt file for one of the HPS version 2.0 updates (Campai...

 Forum: Mason Dixon Tavern   Topic: 3D Maps for Antietam

 Post subject: Re: 3D Maps for Antietam
Posted: Thu Feb 26, 2015 5:17 pm 

Replies: 14
Views: 6140

Yep we had some new patches in August 2014 for the CW series, unfortunately Antietam wasn't part of it but hopefully we see it soon. True, however the way JTS has been going about the NB updates by introducing the same graphics packages between HPS and JTS versions in that series indicates (to me a...

 Forum: Mason Dixon Tavern   Topic: 3D Maps for Antietam

 Post subject: Re: 3D Maps for Antietam
Posted: Wed Feb 25, 2015 4:55 pm 

Replies: 14
Views: 6140

I had no hexlines as well, running my HPS version. Could it be possible that JTS games can see the hexlines and the HPS cannot? It does appear as though JTS is ahead as far as updates are concerned. Hi Dale, I get the same thing running HPS - and what you wrote is probably exactly what is happening...

 Forum: Mason Dixon Tavern   Topic: 3D Maps for Antietam

 Post subject: Re: 3D Maps fro Antietam
Posted: Tue Feb 24, 2015 4:39 am 

Replies: 14
Views: 6140

do these files only work for the john tiller version or for the hps version also? You can use them with the HPS version. Just one word of caution, do not apply the update mentioned on the article about Frank's maps (the one where it was talking about alignment corrections) -as applying a JTS update...

 Forum: Mason Dixon Tavern   Topic: What About Those Dusk and Dawn Turns?

Posted: Thu Feb 19, 2015 5:39 pm 

Replies: 13
Views: 5350

You would probably have to change it to 1 -since you will want to see into the adjacent hex. I think using a 0 indicates don't see anything ever. Edit: oops -number of turns for twilight. I think using a 0 may work in that sense, I think I even accidentally tried it once while editing in the M&P...

 Forum: Mason Dixon Tavern   Topic: Red Badge of Courage - the Final Battles CLOSED

Posted: Sun Jan 25, 2015 9:50 pm 

Replies: 33
Views: 14431

I need another Tournament Participation ribbon...

Please sign me up for: Battle of Nashville; HPS Franklin, 043_Nashville (Hist).ecn 27 Turns (OPEN) on behalf of the Army of the Unites States of America, Army of the Tennessee, please.


 Forum: Mason Dixon Tavern   Topic: HPS Simulations Musket and Pike Series Renaissance

Posted: Mon Jan 19, 2015 5:23 am 

Replies: 10
Views: 6250

Steve, you mention Roman Battles with that in mind how would the Roman Civil Wars game engine work would that work better for a Crusade type game? That is one series that I haven't ever mastered (mastered might even be too generous of a term to describe my familiarity with it). It is not a Tiller e...

 Forum: Mason Dixon Tavern   Topic: HPS Simulations Musket and Pike Series Renaissance

Posted: Sun Jan 18, 2015 5:30 am 

Replies: 10
Views: 6250

If it were me -what I would do would be to do an alternate install of REN, change over the weapons.dat to whatever you need, and then rate accordingly in the OOB files (mainly because the when doing the weapons' impact in the PDT is only really useful for fire combat, not melee combat). Unlike CWB y...

 Forum: Mason Dixon Tavern   Topic: HPS Simulations Musket and Pike Series Renaissance

Posted: Sat Jan 17, 2015 9:27 am 

Replies: 10
Views: 6250

In the M&P series cavalry functions more or less in the same way that it does in the NB series- as such, there is no way per se to evade a charge via a game function apart from anticipating where one will likely come from (sort of a low tech approach). The M&P engine allows for coding melee ...

 Forum: Mason Dixon Tavern   Topic: Worst option

 Post subject: Re: Worst option
Posted: Tue Oct 28, 2014 5:19 am 

Replies: 21
Views: 8415

I haven't ever worked out exactly why it is that guys don't select artillery capture. If artillery capture is on then the situation basically forces the capturing side to hold the position to get the points. Without it, it just seems too easy to mount hit and withdrawal attacks. I don't actually pla...

 Forum: Mason Dixon Tavern   Topic: FEEDBACK: Campaign Antietam - 1st Bull Run(Sc. 103)

Posted: Mon Sep 08, 2014 5:44 am 

Replies: 7
Views: 4141

RichWalker wrote:


BTW, with the new 2.0 releases, all the OBs have been unlocked! HAVE FUN!

Interesting -as that was news to me... thanks for the info Rich.

 Forum: Mason Dixon Tavern   Topic: More 2.0 Test Releases for the HPS ACW Series

Posted: Wed Aug 13, 2014 5:19 pm 

Replies: 7
Views: 2675

Technically speaking - I think you can actually post as a guest on the public area of Rich's board - I think that I have done it by accident before. I guess he might have changed it but I doubt it. Not sure why someone would care so much as to provide feedback but then at the same time have some sor...
Sort by:  
Page 4 of 18 [ Search found 262 matches ]

All times are UTC - 5 hours

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Localized by Maël Soucaze © 2010