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 Forum: Mason Dixon Tavern   Topic: ACWGC Automated System password

Posted: Mon May 17, 2010 11:10 pm 

Replies: 3
Views: 1546

Could someone remind me what the password is, so I can register a game. Thanks.

Brig. Gen. Rich White

 Forum: Old Opponent finder   Topic: Yankee opponent sought

 Post subject: Yankee opponent sought
Posted: Wed Apr 21, 2010 9:39 pm 

Replies: 0
Views: 1058

I have the following HPS titles: - Antietam, Atlanta, Chickamauga, Corinth & Gettysburg and can be contacted here: <fow65 at> Any small to medium sized battle from any of the above titles would be fine. Also let me know which optional rules you'd prefer. Brig. Gen. Rich White III Corps ANV

 Forum: Mason Dixon Tavern   Topic: How many more?

Posted: Mon Mar 09, 2009 2:14 pm 

Replies: 18
Views: 6178

How about some ACW titles at the company scale? There must be plenty of small scale actions that could be done that are too insignificant to cover properly at the regimental level. Maybe the EAW engine would be more suitable, but surely the games - if any ever get created - should be played at this ...

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Sat Jan 17, 2009 7:02 am 

Replies: 26
Views: 6941

Perhaps units with high fatigue - and also disrupted units - shouldn't be allowed to move adjacent to the enemy? Wouldn't this help reduce unhistorical casualty levels and encourage players to rest troops and keep some fresh reserves to plug gaps? Brig. Gen. Rich White 3rd Brig. III Corps Phantom Ca...

 Forum: Mason Dixon Tavern   Topic: Supply Problems While Seeking Realism

Posted: Fri Jan 09, 2009 2:35 pm 

Replies: 16
Views: 5245

Ideally, each unit (guns as well as infantry and cavalry) should have a certain amount of ammo, which should be recorded in the same way that fatigue and casualties are recorded. With extreme FOW, this ammo level wouldn't be known to the player. In the scenario editor it would be possible to modify ...

 Forum: Mason Dixon Tavern   Topic: No More ADF

Posted: Fri Aug 29, 2008 3:27 am 

Replies: 46
Views: 20702

Since there's now a separate melee resolution sub-phase, wouldn't it make sense if <i><b>any</b></i> unit that hadn't conducted defensive fire yet should be able to fire - at full strength - immediately prior to any melees occurring. In addition, it would be a good idea if any unit that had only con...

 Forum: Mason Dixon Tavern   Topic: Stragglers

 Post subject: Stragglers
Posted: Tue Jul 29, 2008 12:08 pm 

Replies: 8
Views: 2896

Would it be worthwhile having stragglers - due to movement (especially night movement) as well as combat? Casualties in the game tend to be much higher than historical, so if say 50% of all losses were actually stragglers and could gradually return to the unit if it rested away from the combat zone ...

 Forum: Mason Dixon Tavern   Topic: Sort of a Survey . . .

Posted: Tue Jul 29, 2008 11:56 am 

Replies: 22
Views: 6492

1. Generally, do you play in 2D or 3D? 2D, although I might occasionally switch to 3D for part of a turn just for a change. 2. What's the longest battle you've fought, in turns? 100+ 3. Do you play in single phase, or multi-phases? Answer as a percentage for each. Perhaps 95% Single phase. I rarely ...

 Forum: Mason Dixon Tavern   Topic: Artillery Capture/Spiking Rule

Posted: Tue Jun 24, 2008 1:19 am 

Replies: 10
Views: 3472

Wouldn't it make sense if the captured guns just switched sides like captured supply wagons, but without a 50% reduction in strength. The guns could then move by prolong only. Alternatively, there might be say 50% chance of the horses also being captured and thus allowing the guns to limber up and m...

 Forum: Mason Dixon Tavern   Topic: Future engine enhancements

Posted: Fri May 09, 2008 11:27 am 

Replies: 110
Views: 33533

I'm not particularly eager to see ranged fire for mtd cav. for this series. It would only really be worthwhile if more company (ie. EAW) scale scenarios were going to be created. But it might be worth considering a <b>melee bonus </b>for certain weapon types, eg shotgun. In that case pistols and sho...

 Forum: Mason Dixon Tavern   Topic: Future engine enhancements

Posted: Thu May 08, 2008 12:54 pm 

Replies: 110
Views: 33533

Mtd cav fire would need to be at 1 hex range, assuming this represented a distance <b>up to </b>125yds (so it needn't be as far as 125yds, and could possibly be less than 20yds). Thus 1 hex range in the ACW engine = anywhere between 1 and 3 hexes in the EAW series. In firefactor terms, that would me...

 Forum: Mason Dixon Tavern   Topic: Future engine enhancements

Posted: Fri May 02, 2008 4:17 am 

Replies: 110
Views: 33533

The ability to breakdown - and recombine - cavalry has been present in the Nappy engine since the BG days, and it's a feature that would be very useful for this engine too. While I'm against splitting infantry regiments, so that they can operate completely independently, I still feel that skirmisher...

 Forum: Mason Dixon Tavern   Topic: Future engine enhancements

Posted: Tue Apr 29, 2008 10:23 pm 

Replies: 110
Views: 33533

Where there's a reasonable amount of cavalry, I'd suggest 15 or 16 pts for cav compared to 10pts for inf. In some scenarios where one side's troops are mainly cavalry, it might be better if cav are worth even less, eg. 12pts.

Brig. Gen. Rich White
3rd Brig. III Corps
Phantom Cav. Div.

 Forum: Mason Dixon Tavern   Topic: Future engine enhancements

Posted: Mon Apr 28, 2008 4:29 am 

Replies: 110
Views: 33533

I like Ross' idea and feel it would improve gameplay. I'm also keen on your own suggestions: 1./ Limit stacking in woods - but why not also in rough and other difficult terrain? 4./ Arty FA and effectiveness - anything that improves on the current "crew killed" system would be welcome. But wouldn't ...

 Forum: Mason Dixon Tavern   Topic: Melee

Posted: Sat Apr 26, 2008 2:08 am 

Replies: 6
Views: 2052

But how frequently does defensive fire actually cause attacking units to become disrupted? Does anyone know the probability? Or even the probability of defensive fire occurring in the first place? Is this (ie. the probability of defensive fire) something that might be put into the pdt rather than ha...
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