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 Forum: Mason Dixon Tavern   Topic: Amos retiring

Posted: Sat Jan 31, 2009 5:59 pm 

Replies: 3
Views: 4886


Bye, Al,
I'll miss your perspective and comments.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Tue Jan 27, 2009 9:14 am 

Replies: 26
Views: 21000


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by KWhitehead</i> <br /> That is true but the HPS engine doesn't reproduce or reward the player for doing any of that. In Gettysburg the world ends at night of the third ...

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Sat Jan 24, 2009 4:53 pm 

Replies: 26
Views: 21000


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by KWhitehead</i> <br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by mperrenod</i>...

 Forum: Mason Dixon Tavern   Topic: Melee question

Posted: Fri Jan 23, 2009 6:56 am 

Replies: 4
Views: 4942


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by andy taylor</i> <br />If the defender in a melee wins the melee do the units in the defending hex take a morale check ? Surely if the defending side wins the melee the...

 Forum: Mason Dixon Tavern   Topic: Vote: Supply procedure as is, or change preferred?

Posted: Sun Jan 18, 2009 6:36 am 

Replies: 19
Views: 17228


I agree with 3, 4, 5 and 6. To elaborate on 5, I see no reason why a unit couldn't receive a partial resupply if a wagon is low; say, 20 rnds/man instead of 40. Actually, the computer gives us the ability to do a lot more, such as differentiate between the types of ammo available in the basic load (...

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Sat Jan 17, 2009 9:46 am 

Replies: 26
Views: 21000


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Walker</i> <br />OK, Thanks for the comments. You see, you guys are a real help. I now believe my idea was not so good. Just a thought<hr height="1" noshade id="q...

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Sat Jan 17, 2009 9:25 am 

Replies: 26
Views: 21000


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Richard</i> <br />Perhaps units with high fatigue - and also disrupted units - shouldn't be allowed to move adjacent to the enemy? Wouldn't this help reduce unhistoric...

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Fri Jan 16, 2009 8:08 pm 

Replies: 26
Views: 21000


Hi, Rich, Personally, I think the morale penalties for higher fatigue ought to be adequate to dissuade players from advancing 400-500 fatigue units. The problem with rules like this are unintended consequences, such as enemy units routing behind your lines preventing you from withdrawing the high fa...

 Forum: Mason Dixon Tavern   Topic: Question on loses

Posted: Fri Jan 16, 2009 5:13 pm 

Replies: 17
Views: 16966


Hi, Rich, Honestly, between the two, I think it is the game engine, but it is more complex than that. Here are my considerations. A. Stacking-Historically, the area represented by a hex would contain fewer troops, because only about 350 in a two-rank line could fire. In the game, 1000 can fire. Regu...

 Forum: Mason Dixon Tavern   Topic: Crew kills

Posted: Fri Jan 16, 2009 12:51 pm 

Replies: 18
Views: 17737


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by jbutley</i> <br />This is neither here nor there, but I enjoyed the old SSI titles: Gettysburg, Shiloh, Antietam and Chickamagua. With the exception of Antietam, which...

 Forum: Mason Dixon Tavern   Topic: Crew kills

Posted: Fri Jan 16, 2009 7:31 am 

Replies: 18
Views: 17737


Hi, Colonel, The problem I have with the system is the opposite of yours; firing on an artillery unit over and over with no appreciable effect. I have fought one battle where the enemy seemed to pick off my crews at four hex range with regularity. Every other battle the batteries draw ADF that is es...

 Forum: Mason Dixon Tavern   Topic: Supply Problems While Seeking Realism

Posted: Mon Jan 05, 2009 3:31 pm 

Replies: 16
Views: 16012


Hi, General, If have been able to conserve ammo enough to make it last until three turns before the end of the game, I take my hat off to you. I ran out near the end of the second day, but we were playing phases, which I think uses more ammo than single turn. Hopefully some day Doug Strickland will ...

 Forum: Mason Dixon Tavern   Topic: A Volunteer Needed

Posted: Mon Dec 29, 2008 9:37 am 

Replies: 6
Views: 6888


Hi, Hank, You could probably find the state of birth in Generals in Blue and Generals in Gray, both by Ezra Warner. Of course, there were a handful of generals on each side who came from the opposite sides' states, such as Pemberton and Thomas. The bigger problem might be that many Union brigades an...

 Forum: Mason Dixon Tavern   Topic: Infantry Melee in Column Formation

Posted: Tue Dec 23, 2008 9:24 am 

Replies: 17
Views: 15772


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Ross McDaniel</i> My own house rule would be to only prohibit melee in column after dark. I have had several well played, realistic games go crazy and stupidly unreali...

 Forum: Mason Dixon Tavern   Topic: Adjacent unit imformation

Posted: Sun Dec 21, 2008 3:09 pm 

Replies: 10
Views: 13861


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by KWhitehead</i> I don't have a problem with the reporting of strength when adjacent. What I have a problem with is knowing the strength of a unit to the nearest x00 at ...
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