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PostPosted: Sat Jun 25, 2005 3:56 am 
Gentlemen,

During a full campaign in Peninsula, if you destroy a bridge in one battle of the campaign, will it still be destroyed when you move to the next battle of the campaign or will they magically reappear fully restored the way supply wagons and arty ammo do?

Regards,
Lt. Col. Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><


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PostPosted: Sat Jun 25, 2005 4:26 pm 
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Joined: Wed May 04, 2005 7:32 pm
Posts: 410
Location: Canada
Lt. Col. Lynn, Sir

I like to make some little tests, here is the result.

I simulate a Peninsula campaign, the first battle was on a small map, no bridge.
I end the game quickly with a termination bid (draw).

Second battle: two days of action, June 26 and 27.
The Union demolish the Mechanicsville bridge at (51-61) by melee.
The Confederates demolish one of the two Meadow bridges (35,44) by melee.
When the bridges are completely destroyed, I make a termination bid (draw).

Third battle: the Confederates choose the "Preserve upper Chickahominy bridges" option. The Union choose to counter-attack immediately.
The battle open June 28 with <b>the two bridges fully repaired</b>.






Fld. Lt. Harold Lajoie 3/2/I/AoM, CSA.
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PostPosted: Mon Jun 27, 2005 4:32 am 
If that is the case, then it is a bad decision, IMHO. The bridges should be considered strategic and tactical locations, and their state should carry over into different campaign battles. Especially since we don't have engineer companies yet in the ACW games...

Regards,
Lt. Col. Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><


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PostPosted: Mon Jun 27, 2005 4:41 am 
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Joined: Sat Jul 14, 2001 12:13 am
Posts: 335
Location: USA
I see your point, but considering that the change is something that would have to be "hardwired" into the code (ie. The campaign save file would have to be modded to include bridge damage, and then when the new campaign started, it would likewise have to be modded to look for the damage to bridges), it would be a fairly detailed and labor intensive change to make.

I just think there are bigger fish to fry. And, for a totally "realistic" approach, there is always the "monster" campaign anyway.

Brig. General Gary McClellan
1st Division, XXIII Corps
AoO,USA


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PostPosted: Mon Jun 27, 2005 4:43 am 
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Joined: Fri Nov 02, 2001 5:01 am
Posts: 564
Location: USA
The only things that carry over are attributes of things found in the OOB file, either directly (both scenarios use the same OOB file), or indirectly (two or more OOB files linked together with an ORG file.)

Unit strengths, and leaders are being tracked, basically. I believe JT has a mechanism for carrying fatigue as well, although this may not be true, and might be, being done by the scenario designer assigning fatigue points during setup to account for a previous day's action.

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!


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