http://www.wargame.ch/board/acw/topic.a ... ply,wagons Vote: Supply procedure as is, or change preferred?
Back in January, I started the above thread with a request that members vote on what they would like to see in supply/resupply changes. Four of 17 voted to keep the supply system as is.
It was a followup to a previous post: Supply Problems While Seeking Realism
http://www.wargame.ch/board/acw/topic.a ... C_ID=13204
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">The logical programming strategy would be to pattern supply assignment the same way we presently do ranged fire. Left click on the supply wagon, then right click on the targeted combat unit. No need to reinvent the wheel.
Or <font color="yellow">we could assign supply melee style</font id="yellow"> which would allow consolidating several low ammo wagons to resupply a large unit. Just left click on the wagon and drag it to the low ammo unit.
That would also allow us to preferentially direct supply resources to a strong corps or division and avoid the automatic supplying of a weaker, heavily fatigued force.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Discussions of the deficiencies of the supply system have been going on for years and I admit that I have often been the instigator.
At present, our best option is to go to the editor function and add more wagons to the scenario. There is no way to get useless small factor wagons out of the way other than run them out of the area, shoot them, or present them to the enemy for capture or annihilation by soaking up some of his automatic defensive fire...all options that suck for realism!
However, I prefer to take the attitude that "my glass is half full," rather than half empty and I will use the game editor to create more wagons as necessary until a game designer makes the requested changes in the game engine.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">I ended up with a slew of supply wagons with low supply levels that made them useless, yet i had to keep them from being captured. There was a cache of "fixed supply wagons"with 600 supply pts in each some distance behind the lines. I had hoped these were "milch cows" where I could re-supply these wagons but I found out it didn't happen when I brought them to adjacent hexes.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">I suggest that you might use the game editor to delete those wagons too distant to use in the battle, then schedule them to arrive at your resupply hex at some reasonable interval in play.
BG Ross McDaniel
2nd Bde, 3rd Div, III Corps, AoG, CSA