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PostPosted: Sat Sep 03, 2005 12:53 pm 
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Joined: Tue Nov 11, 2003 9:52 am
Posts: 870
Location: USA
Guys,

Here is the first patch. I changed some of the pictures, so you can use the alternate Units.bmp file without confusion. This should not affect ongoing games as long as each player uses the same version. Let me know if you catch anything else that will need correcting.

Rich



<i>Changes for Campaign Shiloh 1.01
- Updated engine to reflect the melee rule change that prevents Leaders,
supply wagons, and limbered arty from being used to block retreats.
- Corrected all Shiloh maps with elevation height problem in the Tennessee
River.
- Added a trail to allow units to evacuate Fort Beauregard in Nashville
Maps.
- Corrected wrong supply wagon nationality in scn 130.
- Adjusted Belmont scenarios so shore based arty can cover Belmont.
- Adjusted Fort Donelson scenarios so lower water batteries can't be
easily flanked.
- Corrected OOB's: Some incorrect names, number aberrations, 3D Icons,
pictures
- Added new picture of a Confederate gunboat to the units picture file.
- Additional of new optional Target Density rule which causes
increased fire value against targets with more than 2/3 maximum
stacking in hex.</i>


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PostPosted: Sat Sep 03, 2005 1:12 pm 
Thanks Rich.

Just in case there is any confusion/questions here is wher the patch is: http://www.hpssims.com/Pages/updates/up ... tml#shiloh

Dan

LTC D.H. Smith
2 BDE/3 Cavalry Divison/III Corps,AoA,CSA
Image
http://users.adelphia.net/~sapper99/index.htm


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PostPosted: Sat Sep 03, 2005 1:12 pm 
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Joined: Fri Nov 02, 2001 5:01 am
Posts: 564
Location: USA
" Additional of new optional Target Density rule which causes
increased fire value against targets with more than 2/3 maximum
stacking in hex. "

Awesome!

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!


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PostPosted: Sat Sep 03, 2005 1:14 pm 
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Joined: Tue Nov 11, 2003 9:52 am
Posts: 870
Location: USA
[:)] Oops, I forgot to mention that!!!


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i>
<br />" Additional of new optional Target Density rule which causes
increased fire value against targets with more than 2/3 maximum
stacking in hex. "

Awesome!

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">


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PostPosted: Sun Sep 04, 2005 4:08 am 
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Joined: Wed Sep 25, 2002 5:51 pm
Posts: 749
Location: USA
"Additional of new optional Target Density rule which causes
increased fire value against targets with more than 2/3 maximum
stacking in hex"

<b><font color="beige">Rich I can't wait to try it out, with Shiloh you have come a long way in improving the defense capabilties of this engine. Thanks </font id="beige"></b>

<font color="blue"><b>Brig.Gen. R.A.Weir</b></font id="blue">
<font color="yellow">-- CALVERT LINE --</font id="yellow">
Image
<b>First--III--AoA CSA</b>


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