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 Post subject: Shiloh problem
PostPosted: Tue Oct 10, 2006 9:33 am 
Gentlemen,

I have started a Shiloh Campaign (V1.03) against the AI and had to watch the following:

When moving the two dismounted Union cavalry units in the first battle towards Belmont (somewhere around hexes 41,17 and 43,17), both units routed without being fired on. Any ideas what happened to them?

Later in the battle one of the then mounted cavalry units was moved to capture a lone Rebel leader and the programme closed and crashed to the desktop. Never had a similar problem before in one of the other ACW titles. A computer problem?

Regards

BG Thomas Borling

1/2/I/AotP


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PostPosted: Tue Oct 10, 2006 9:35 am 
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Never seen/experienced anything along these lines with any of my HPS games...

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PostPosted: Tue Oct 10, 2006 9:44 am 
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I've never seen that.

I can't test that right now, can someone else confirm with another test?

Rich



Capt. Richard Walker
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PostPosted: Tue Oct 10, 2006 7:16 pm 
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General Borling,

Have you verified you and the A/I are both using the same version ? (Sorry, I just couldn't resist [:o)]!)


Your humble servant,
Gen 'Dee Dubya' Mallory

David W. Mallory
ACW - General, Chief of the Armies, Confederate States of America & Cabinet Member
CCC - Ensign, Georgia Volunteers, Southern Regional Department, Colonial American Army


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PostPosted: Wed Oct 11, 2006 6:42 am 
General Mallory,

thank you very much for this hint! I will ask Art as soon as possible if he has also upgraded to V1.03 [:D]

Best regards



BG Thomas Borling

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PostPosted: Thu Oct 12, 2006 4:16 am 
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Has anyone been able to recreate this problem??


Capt. Richard Walker
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PostPosted: Fri Oct 13, 2006 5:21 am 
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I was not able to duplicate the problem.

What's going on? Has anyone else tried.

Tom, have you tried to do the same thing to duplicate the problem. I can't get this fixed without feedback!



Capt. Richard Walker
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PostPosted: Fri Oct 13, 2006 6:29 am 
ok I ran the sim and here are the results:

on turn 3 1st and 2nd BDE (the Cav units) Routed for no apparent reson at hex (41,15) & (39,15) respectivley.

1st BDE rallied and mounted by the end of the turn. There was no reason I could see for the units to rout, although they could see the mass of rebel forces in column on the far shore.

On turn 4 2nd BDE rallied and mounted up. at hex(38,15).

Both units remained combat capable until turn 7 when 1st BDE was eliminated by reb arty. 2nd BDE captured that battery on turn 8, and remained in the battle until the end.

An INF unit eventually captured the lone leader (Pillows) at the OBJ Hex.

I did discover that when using the Capture Artillery rule, you must keep troops with the captured piece or it reverts back to the original owner. It is however uncrewed, and so re-occupying the hex is no trouble.

The battle ended at turn 18 in a reb maj defeat (-625).

So, while I did experience the routing of the CAV units there was no crash on my system and the battle played out well. There was a slight hiccup at turn 15 or 16 when the time turned to dusk and visibility was reduced. Nothing major just a slight flipping of the screen. This could have been because I was watching for the crash and was super alert for any unusual happining.

Hope all of this has helped.

BG D.H. Smith

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PostPosted: Fri Oct 13, 2006 6:48 am 
Hi Rich,

I have restarted the campaign and only moved the cavalry:

1st Bde routed in hex 40,15
2nd Bde routed in hex 38,15

Both without any enemy contact in turn 3. 1st Bde rallied and mounted at the end of the turn, 2nd Bde one turn later. I stopped playing the campaign at this point.

Regards



BG Thomas Borling

1/2/I/AotP


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PostPosted: Fri Oct 13, 2006 7:11 am 
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Gentlemen!

" <font color="yellow"><i>There was no reason I could see for the units to rout, although they could see the mass of rebel forces in column on the far shore.</i></font id="yellow"> "

And therein lies the solution . . .

I would imagine that - - - -

'Tis very uncomfortable to sit atop a Hoss - when Ye've just filled Yer Long-Johns . . . . [B)]

And the Smell, tends to make the Hoss a mite nervous!!!! [;)]

Sorry . . couldn't resist!!! [:o)]

Seriously tho' . . . . it appears to Me that the Common Denominator is Co-ordinates (x*<font color="red"><b><u>15</u></b></font id="red">)

???????

Pat.

Patrick G.M.Carroll,
Major General.
Carroll's Corps,(II)
"Spartan Southrons"
Army of Georgia.
C.S.A.Cabinet Secretary

" When My Country takes it's rightful place, amongst the Nations of the World, then and only then, let My Epitaph be written. "


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PostPosted: Fri Oct 13, 2006 7:45 am 
I just had another quick try and 2nd Bde routed in hex 39,16 this time, whereas 1st Bde remained dismounted and undisrupted in hex 41,16.



BG Thomas Borling

1/2/I/AotP


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 Post subject:
PostPosted: Fri Oct 13, 2006 8:05 am 
[quote]<i>Originally posted by eireb</i>
<br />Gentlemen!

" <font color="yellow"><i>And therein lies the solution . . .

I would imagine that - - - -
</i></font id="yellow"> "


Pat,
I agree, it is a sight, and these cav units are small 50 men and 28 men. That may in fact be the reason.

Dan

BG D.H. Smith

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 Post subject:
PostPosted: Fri Oct 13, 2006 10:02 am 
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You Rebs are always trying to wax poetic about long johns, smells and such.

Too bad you can't fight as well as you can postulate![:p]

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PostPosted: Fri Oct 13, 2006 10:22 am 
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by laubster22</i>
<br />You Rebs are always trying to wax poetic about long johns, smells and such.

Too bad you can't fight as well as you can postulate![:p]

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http://www.geocities.com/laubster22/UnionHQ/
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Oh No He Didn't!!!

Care to go a round at Shiloh?

Dan


BG D.H. Smith

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PostPosted: Fri Oct 13, 2006 1:48 pm 
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I believe the reason for the routs are due to the arrival of reinforcements. When scn 005 is used, leaders arrive at hex 39,12 at 1:40pm (turn 3). So if your cav is with 5 hexes of 39,12 at 1:40pm they will rout.



Capt. Richard Walker
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