<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by zinkyusa</i>
<br />Can a couple of Reb leaders (Jackson comes to mind) in BR be set to pass on command modifiers as a diviion commander would to certain parts of the Reb army in the interest of play balance?
Lt. Gen. Ed Blackburn
I/I/VI/AoS
"Forward Bucktails"
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">I favor an OOB or hardwired solution.
At present, we at
http://www.shoelessbivouac.net/acwhrules.html have opted out of <i>all</i> Division leaders on the map - i.e., we removed them from play.
However, so long as they could be historically managed - i.e., limited in command scope and usefulness, I would favor maintaining their <i>historical</i> presence.
Here's what I would like to try, assuming software <i>permissions</i> allowed:
<ol type="1"><li>Roll back all inflated Union Brigade and Division Leader Command Range radii back to original 2 hex / 4 hex ranges. (Civil War historians have written volumes as to the how and why of generally superior Southern leadership skills over slower to catch up counterparts so <i>early</i> - and only so early - in the war; but let's leave that for, perhaps, <i>Command and Control Issues at 1st Manassas -- Vol. 3</i>. Thanks. [8)])</li>
<li>Reset "Overall Field Commander" Command Range (CR) Radii</li>
<ol type="a"><li>Assign Johnston - as the eventual CSA Army Commander - a 12-15 hex CR (28 hexes is simply too absurd an a-historical figure to qualify, imo.)</li><li>Assign Beauregard 'superior' Division status with an 8-10 hex CR.</li><li>Assign McDowell as the tactically modest "Army Commander" he proved to be with a 10-12 hex CR.</li></ol id="a">
And, perhaps, as a fitting and final solution:
<li>Temporarily <i>disable</i> Tiller's hardwired Division "in command" morale-check bonus - Division leaders may still be permitted to add their morale-check and melee bonus within a hex. But, not a whit more.
This is only because of their generally dismal (ill-prepared and inexperienced) performance at 1st Manassas. The kind of under-performance, gentlemen, which should/would automatically disqualify any from passing down Tiller's, let alone another's, "in command" morale-check bonus to <u>one</u> whole brigade officer, let alone 2! 3! or 4! It just never happened that way.</li></ol id="1">
(For USA players who feel they're somehow getting shafted, remember, you still have 4 viable Division leaders, capable of demonstrating some favorable impact on the battle, whereas the CSA player has none. And the Union player enjoys a more compact army, whereas the Confederates are spread thin all along the run - giving the Union commander the sole initiative to decide when, where, and how to best catch isolated Confederate forces, destroying them piecemeal before they, perhaps, have a chance to gather their army. This battle, alone, deserves repeat visits, imo. ==Denny)
Fld. Lt. D. Shoeless, CSA
Secretary of the Cabinet (Ret)
1st Tenn Provisional Army
<center><i>From a certain point onward there is no turning back. That is the point that must be reached.</i> --F. Kafka</center>