ACWGC
* ACWGC     * Dpt. of Records       * CSA HQ    * VMI    * Join CSA    
   * Union HQ    * UMA    * Join Union     ACWGC Memorial
CSA Armies:    ANV    AotW
Union Armies:    AotT     AotC      AotP      AotS     Union Army Forums
     Link Express
American Civil War Books, Magazines and Games for sale (See other items)
Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Sat Dec 16, 2017 8:07 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: HPS artillery?
PostPosted: Mon Feb 08, 2010 3:59 am 
Offline
User avatar

Joined: Tue Jun 10, 2003 5:54 pm
Posts: 332
Location: USA
How do you get victory points in relationship to artillery on HPS games? [?]

General Don Golen

I Corps /Army of the Potomac
"The Iron Corp"

Image


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Mon Feb 08, 2010 4:14 am 
Offline

Joined: Fri Nov 02, 2001 5:01 am
Posts: 564
Location: USA
Killing them. If you capture them you get points while you hold them with a combat unit. If you spike them no points. Kill them with fire and you get permanent points.

I think they need to award points for spiked guns.

You do take ammo and get ammo from each gun you capture, so that's always nice.

MG Al "Ambushed" Amos, Commanding Officer
1st Div, I Corps, AoP, USA


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Mon Feb 08, 2010 4:33 am 
Offline
User avatar

Joined: Tue Jun 10, 2003 5:54 pm
Posts: 332
Location: USA
I was wondering, because I noticed I was spiking guns and didn't seem to do much (except, hopefully, render them useless to the enemy).

General Don Golen

I Corps /Army of the Potomac
"The Iron Corp"

Image


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Mon Feb 08, 2010 6:34 am 
Offline

Joined: Tue May 22, 2001 7:49 pm
Posts: 423
Location: USA
I believe spiking renders a 50% point value, but I don't have the game in front of me to test.

LGen. Hamilton
II Corps
ANV, CSA


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Mon Feb 08, 2010 8:10 am 
Offline

Joined: Fri Nov 02, 2001 5:01 am
Posts: 564
Location: USA
Rich,

In four scenarios playing the phased style in HPS Gettysburg, you get no points for spiking. I've checked at the beginning of the turn that I'm setting on enemy guns and points are there. I spike the guns, and the points are gone.

MG Al "Ambushed" Amos, Commanding Officer
1st Div, I Corps, AoP, USA


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Mon Feb 08, 2010 10:14 am 
Offline
User avatar

Joined: Tue Aug 01, 2006 3:48 am
Posts: 154
Location: USA
I think the 1/2 value is added at the end of the game, but I can't swear to it.

If I owned Texas and Hell, I would rent out Texas and live in Hell.
- General Phil Sheridan

Lt. General Rusty Hodgkiss
VIII AoS


Image


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Mon Feb 08, 2010 11:12 am 
Offline

Joined: Fri Nov 02, 2001 5:01 am
Posts: 564
Location: USA
Phased play all options.

Captured 4 guns earned 240 VPs.

Next friendly movement phase spiked all 4 guns only had 120 VPs, moved occupying unit back to friendly lines dropped to 0 VPs.

Game ended. 0 VPs for spiked artillery.

I like to spike guns and then move the spiking units out of harm's way. I'd like to keep some VPs for disabling the guns, but at least the enemy loses ammo and can't use the guns anymore.

Only one unit needed to spike any number of guns in any number of units in the stack. Unit doesn't lose Movement Points to do it, just need to spike the guns before using any Movement Points of the spiking guns.

MG Al "Ambushed" Amos, Commanding Officer
1st Div, I Corps, AoP, USA


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Mon Feb 08, 2010 11:56 am 
Offline

Joined: Mon Dec 17, 2001 6:59 am
Posts: 266
Location: USA
I think you have to keep a unit, inf or cav, on the spiked guns to get the points...


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Mon Feb 08, 2010 12:11 pm 
Offline

Joined: Fri Nov 02, 2001 5:01 am
Posts: 564
Location: USA
Jim, I think you're right, but I hate losing men for nuthin'.

MG Al "Ambushed" Amos, Commanding Officer
1st Div, I Corps, AoP, USA


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Tue Feb 09, 2010 8:53 am 
Offline

Joined: Fri Jun 08, 2001 6:24 pm
Posts: 140
Location: USA
This thread fairly summarizes why I don't like, and rarely use, the captured artillery optional rule. First, most players don't understand it. Second, while I can see halving the points for spiking (your side doesn't get to reutilize the tube), it's a poor simulation of reality not to get points for controlling the field where those guns were abandoned.

I suspect the rule is rendered this way because the game engine has no way of determining "control" unless there's actual occupancy of a hex. I wonder, though, if it couldn't be the last player to have passed through that hex (as with objectives).

In any case, it peeves the hell out of me that so many players automatically use "all options on" as a default, as if each optional rule were an improvement. They're not.

Gen. Matt Perrenod
<i>The Blue Ghost</i>
Superintendent, Union Military Academy
1st Brigade, 2nd Division, VIII Corps, Army of the Shenandoah
UMA Class of '01


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Tue Feb 09, 2010 9:41 am 
Offline

Joined: Fri Nov 02, 2001 5:01 am
Posts: 564
Location: USA
Matt,

Sorry that it, as you say " it peeves the hell out of me".

I did not use all the rules until Kennon posted his recap of all the rules. His presentation sold me on trying them all on. Having done so now for four or five games, I like them all ON.

Some are awkward, but players can work around the awkwardness, and by reporting them here and to HPS can get these issues resolved.

Try them, you may like them, if not relax its only a game. [:)]

BTW, since you're with an academy, please allow the newbies to use and test all the options so they can find their own comfort level with the engine. Thanks.

MG Al "Ambushed" Amos, Commanding Officer
1st Div, I Corps, AoP, USA


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Tue Feb 09, 2010 10:41 am 
Since he is with a Yankee Academy, he should spend his time taching usefull topics for ya'll, like for instance....

1. Running away
2. Advanced retreat methods
3. How to rally routed troops
4. How to abandon supply wagons
5. Withdrawal of units from the map

BG Hank Smith
Army of Georgia
Smith's Corp Commanding


Top
  
 
 Post subject:
PostPosted: Tue Feb 09, 2010 11:10 am 
Offline
User avatar

Joined: Thu Feb 21, 2008 3:09 pm
Posts: 808
Location: USA
Why, when the CSA already has them mastered?[:D]

Maj.Gen. Drex Ringbloom,
Commanding 2nd Div, "Corcoran's Legion", VIII Corps
Army of the Shenandoah
Image


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Tue Feb 09, 2010 11:29 am 
Offline

Joined: Thu Apr 30, 2009 4:51 pm
Posts: 37
Location: USA
General Drex

I was going to respond but you said it all in a much more eloquent fashion



Lt Col Jack Waldron
UA/AoS/XX Corps/2nd Div/3rd Bde

"My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom." William T Sherman


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Wed Feb 10, 2010 7:04 am 
Offline

Joined: Fri Dec 28, 2001 2:39 am
Posts: 285
Location: USA
A good tactic if you have the time and resources available is to capture and hold the guns. Bring up you own guns adjacent to the capture guns and start killing them. You will get the full point value per tube that way for the remainder of the game.[:)]

Lt. Gen. Ed Blackburn
I/I/VI/AoS
Image
"Forward Bucktails"


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: