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 Post subject: Spiked guns
PostPosted: Thu Mar 18, 2010 11:43 am 
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Joined: Sat Dec 18, 2004 7:46 am
Posts: 71
Location: USA
I noticed while playing HPS Shiloh that when I accidentally fired on one of my opponents spiked guns, I still got points for it. Seems to me that shouldn't happen.

I think it makes more sense that the player who spiked the guns should get points at the time of the spiking (maybe like half), after that the guns should be little more than trash on the field. Of no value points to anyone.

What do you all think?

Brig Gen Kyle FitzMaurice
4th Engineers, 2nd Inf Div, I Corp,
Army of Alabama
CSA


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PostPosted: Thu Mar 18, 2010 2:21 pm 
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Joined: Fri May 16, 2003 7:34 am
Posts: 421
Location: Oriskany, NY USA
The optional artillery rules, although well-meaning, confuse me enough that my preference is to play with those options off.

Lt.General Dale Lastowicka
4/1/XIX Corps, AOS


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PostPosted: Fri Mar 19, 2010 5:38 am 
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Joined: Thu Feb 21, 2008 3:09 pm
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Location: USA
Don't spiked guns still act as observers? If so, destroying them is the only way to remove that set of eyes.

Maj.Gen. Drex Ringbloom,
AotS Chief-of -Staff,
2nd Division Cmdr, "Corcoran's Legion", VIII Corps
Army of the Shenandoah
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PostPosted: Fri Mar 19, 2010 6:23 am 
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Posts: 1325
Historically, spiking rendered guns temporarily inoperable. Ideally, spiking in the game would do the same, with some sort of engine routine like building breastworks has to allow unspiking according to a probability percentage. That's not the way it works. For the owning player, spiking the guns prevents the enemy from getting half the points they would normally get for capturing them. For a capturing player, spiking prevents the original owners from recrewing and using them if they are recaptured. As Rich Walker says, these games are essentially board games moved to the computer, so historicity must take a back seat to convenient game solutions. And as General Dale says, you always have an option to doing it the old way, which greatly simplifies things.

MG Mike Mihalik
2/4/I/AoMiss/CSA


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PostPosted: Fri Mar 19, 2010 3:38 pm 
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Joined: Wed Sep 30, 2009 12:48 am
Posts: 332
Location: Las Cruces, NM USA
Hopefully, somebody at Tiller Con III will bring up the arty rules and get a fix in the works.

Lt. Col. Elkin
Chief Engineer AoT

“I have come to you from the West, where we have always seen the backs of our enemies. . . . Let us study the probable lines of retreat of our opponents, and leave our own to take care of themselves. Let us look before us, and not behindâ€


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PostPosted: Fri Mar 19, 2010 10:04 pm 
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Location: Australia
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Drex</i>
<br />Don't spiked guns still act as observers? If so, destroying them is the only way to remove that set of eyes.

Maj.Gen. Drex Ringbloom,
AotS Chief-of -Staff,
2nd Division Cmdr, "Corcoran's Legion", VIII Corps
Army of the Shenandoah
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I don't think that they do - in that in a recent game I was playing I had to abandon some uncrewed guns (of my own), so I elected to spike them first, and I don't recall getting any benefit from them, in fact they disappeared from view when they were out of my line of sight.



<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Col Stephen Trauth
AOT
XV Corps/3rd Division [1st Cavalry] 2nd Cavalry Brigade


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