Digglyda wrote:
How about as a compromise having ANY night movement cause automatic disruption? ...even for units marching on roads at night. Perhaps another house rule could restrict night marches to major Pike routes only?
I've played a lot of games where I've made big night movements because it was the only way of moving in a hidden manner. It is extremely difficult to move in daylight and keep it hidden from an opponent (with the 70 hex visibility at least).
Gen. Matthews and I have just started a game which we have agreed will prohibit any night movement. This will give me a very different game experience as I just know that I would otherwise be relying on the ability to march my reinforcements up during the night. Having to stop and "sleep" for 8 hours is gonna spice things up a great deal.
Actually I proposed the following in The Southern Raiders War College and never got any feedback.
I guess most of the guys are sleeping due to excessive marching at night.
1. NO FIRING
2. NO MELEE
3. NO CAPTURING
4. NO OFF ROAD/PIKE MOVEMENT
5. NO TRAIL MOVEMENT
6. NO RAIL MOVEMENT
7. UNITS MAY CHANGE FORMATION
8. UNITS MAY CONSTRUCT FORTIFICATIONS
9. THE BATTLE AND ALL MOVEMENT COMES TO A STOP EXCEPT FOR PIKE/ROAD MOVEMENT.
10. CONSTRUCTION OF FORTIFICATIONS IS PERMITTED.
11. THESE RULES APPLY TO NIGHT TURNS ONLY
But after further review I thought, lets try no movement at all.........see if it works and James agreed.
we / I will keep the rank and file posted.