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PostPosted: Sun Jul 28, 2013 9:01 am 
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Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1365
Location: USA
One of the complaints that I have regarding the HPS American Civil War Campaign series is the lack of a playback for the final portion of the last turn of a campaign battle. If you are the first turn player in a campaign battle, you will not see your opponent's final move! Instead the game engine wisks you away into the next battle's pre-operational choices, leaving you mystified as to what exactly occurred on that final portion of the last turn. In some cases, although I have not experienced it, your opponent's final move could be the decisive difference in the battle. And if you are like me, you like to update and log the current strength of your units near the end of the battle to be able to more nearly and closely understand the adjustments which the game engine will perform for the next battle.

It would be great to have this flaw corrected in the next series update.

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General Jos. C. Meyer, ACWGC
Union Army Chief of Staff
Commander, Army of the Shenandoah
Commander, Army of the Tennessee
(2011-2014 UA CoA/GinC)


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PostPosted: Sun Jul 28, 2013 9:29 am 
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Joe
Encourage you to send your suggestion to Rich Hamilton
J D Ferry
Maj 2/20th


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PostPosted: Fri Aug 09, 2013 12:48 am 
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Joined: Fri Oct 12, 2007 3:20 pm
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Location: USA
I've sent this in to Rich Hamilton, along with a glitch within the Chickamauga and Atlanta Union OOB, which does not properly replace R. W. Johnson if he becomes a casualty.

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General Jos. C. Meyer, ACWGC
Union Army Chief of Staff
Commander, Army of the Shenandoah
Commander, Army of the Tennessee
(2011-2014 UA CoA/GinC)


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