J. Ferry wrote:
So what settings are there for the AI to control the level of aggression or things like that?
J
It is in the Options. I am using the defaults. Some change AI's style, some give it more processing time (which will slow the game), and some give it bonuses (cheats).
Ranking: Two levels, basically Easy vs Hard.
Activation Bonus: Let's it cheat a bit on activation odds.
Detection Bonus: Let's it cheat a bit on "seeing" your units.
Aggressiveness: Not sure how implemented.
Give AI More Processing Time: Analyses longer at expense of time used.
Here is the manual's description of the AI Options:
"This is where you select the difficulty level and adjust the intelligence, aggressiveness,
activation bonus, and Detection ability of your computer opponent – the Athena
engine. Even a slight improvement to Detection has a significant impact on
your Athena’s ability to strategize. Adjusting difficulty can give Athena a bonus
or penalty – for example, “Lieutenant” ranking gives the AI better movement
speed, cohesion recovery, and reduced command penalties for undercommanded
military forces – but no direct combat advantages. You can also allow the game
more time to process between turns, improving the opposing military planning AI
(which is the most processing-intensive). The game campaigns and scenarios have
been optimized for the default settings (e.g., middle box for Activation, second box
for Redeployment and for Delayed Commitment, and Low for AI Detection)."
They refer to their AI as "Athena". Guess it sounds better than the Computer beat me.
So far in my game Athena hasn't been doing bad. Usually AI's have a lot of trouble at start of a game where they have few units to work with and many objectives.