Thanks for your input, Chris.
The main thing I wanted to say was that until we get an update, it is what it is, and the only way players can resolve some issues is to mod the scenario themselves, as Ken has done.
I think I explained this in my published game notes, which see, but I will mention again that the OOBs that are used in the campaigns are labeled First to Fifth Epoch. In those OOBs the strengths never change. It is hoped that the campaign mechanics will reduce unit strengths as they are involved in combat. Morale, however, can be changed in the First Epoch OOB or whatever, and will not effect the future OOBs.
I am also reluctant to reduce the unit ratings, because as the Union commander (and a mediocre player) I have been severely trounced in the Wilderness more than once by more skillful players. Lowering them would just make the trouncing worse, if that is even possible.
(I must say that using Osprey for historical reference is a bit like making a book report on a bugs bunny comic book. When Warren started toward Todd's Tavern, on 7 May,
after the Wilderness, it was night, not a hot day, and lack of sleep and the exertions of the last two days were what sapped the strength from his men.) And they marched down a road, not through the bushes. They were well past Todd's when they got into the fight, and the day started getting hot, really quickly.
The units of both armies entered combat in the Wilderness well-rested and ready to fight, except for Ferrero's Division, which was excused from that duty, and Johnston's Brigade of Rodes' division.
Through fixes and late arrival times, the Ninth Corps is not supposed to be able to be in the battle on the 5th. Why? Grant and Meade were not like us, who have to absolutely push every available unit to the limit of electronic endurance and not leave a man out of the battle. Burnside's mission on the 5th was to guard a long right flank back to Germanna Ford. I tried to simulate that, and if it is not working, somebody can let me know.