ACWGC
* ACWGC     * Dpt. of Records       * CSA HQ    * VMI    * Join CSA    
   * Union HQ    * UMA    * Join Union     ACWGC Memorial
CSA Armies:    ANV    AotW
Union Armies:    AotT     AotC      AotP      AotS     Union Army Forums
     Link Express
American Civil War Books, Magazines and Games for sale (See other items)
Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Sat Dec 16, 2017 10:07 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Petersburg: Feedback and Fixes, post here
PostPosted: Sun Nov 12, 2017 10:48 am 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 835
Location: USA
Thanks for you support! Post your Feedback and any error that need fixing.

_________________
Brig. Gen. Rich Walker
AotW I/3/4
Scenario Designer:
Franklin, Shiloh, Chickamauga, Antietam, Atlanta, Chancellorsville, Petersburg


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Tue Nov 14, 2017 6:51 pm 
Offline
User avatar

Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1154
Location: USA
Scenario file "099 Five Forks III, April 1st, 1865.scn" is entitled "Five Forks II, April 1st, 1865," which may cause confusion.

Scenario file "120 2nd Battle High Bridge, April 7th, 1865.scn" appears to be a "What-If" scenario. If correct then both 120 and 121, the weather variant, need to be noted as such.

Scenario files "142 Appomattox III, April 9th, 1865.scn" and "143w Appomattox III, April 9th, 1865.scn" are entitled "Appomattox, April 9th, 1865," which is the same title as scenario 138.

_________________
General Jos. C. Meyer,
Union Army Chief of Staff
Commander, Army of the Shenandoah
(2011-2014 UA CoA/GinC)


Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Tue Nov 14, 2017 7:51 pm 
Offline

Joined: Wed Nov 17, 2004 7:00 pm
Posts: 520
Location: Mukilteo, Washington, USA - 25 miles north of Seattle
Rich,

Love the graphics of the game, very enjoyable to game on. I like the bigger 2D map, just a superb effort on the part of the development team.

My wish list would include the graphics upgrades for all of the gaming titles. :roll:

I am gaming the opening battle even though there are not many troops to command it is still playable and fun!

Respectfully,

_________________
General Nick Kunz
Image
Commanding,
2nd Georgia Raiders
IV Cavalry Corps/ANV

Commandant, VMI


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Tue Nov 14, 2017 10:41 pm 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 835
Location: USA
Joe Meyer wrote:
Scenario file "099 Five Forks III, April 1st, 1865.scn" is entitled "Five Forks II, April 1st, 1865," which may cause confusion.

Scenario file "120 2nd Battle High Bridge, April 7th, 1865.scn" appears to be a "What-If" scenario. If correct then both 120 and 121, the weather variant, need to be noted as such.

Scenario files "142 Appomattox III, April 9th, 1865.scn" and "143w Appomattox III, April 9th, 1865.scn" are entitled "Appomattox, April 9th, 1865," which is the same title as scenario 138.


Noted, Thanks

_________________
Brig. Gen. Rich Walker
AotW I/3/4
Scenario Designer:
Franklin, Shiloh, Chickamauga, Antietam, Atlanta, Chancellorsville, Petersburg


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Tue Nov 14, 2017 10:42 pm 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 835
Location: USA
warbison wrote:
Rich,

Love the graphics of the game, very enjoyable to game on. I like the bigger 2D map, just a superb effort on the part of the development team.

My wish list would include the graphics upgrades for all of the gaming titles. :roll:

I am gaming the opening battle even though there are not many troops to command it is still playable and fun!

Respectfully,


Thanks

And the plan is to have them all updated by the end of 2018, or sooner.

_________________
Brig. Gen. Rich Walker
AotW I/3/4
Scenario Designer:
Franklin, Shiloh, Chickamauga, Antietam, Atlanta, Chancellorsville, Petersburg


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Tue Nov 14, 2017 10:46 pm 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 835
Location: USA
Be sure to try the "Extreme" FOW option.

_________________
Brig. Gen. Rich Walker
AotW I/3/4
Scenario Designer:
Franklin, Shiloh, Chickamauga, Antietam, Atlanta, Chancellorsville, Petersburg


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Tue Nov 14, 2017 10:51 pm 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 835
Location: USA
warbison wrote:
Rich,

Love the graphics of the game, very enjoyable to game on. I like the bigger 2D map, just a superb effort on the part of the development team.

My wish list would include the graphics upgrades for all of the gaming titles. :roll:

I am gaming the opening battle even though there are not many troops to command it is still playable and fun!

Respectfully,


BTW, David Freer and Berto are they main driving force behind the 2D, and Frank Mullins and the Old Banshee team are responsible for all the 3D bmp maps and images (units and leaders).

I did the B&W unit info picture refreash :-)

Remember, from the "settings" tab, you can toggle the unit info from Color to BW. The game defaults to color.

Question, how to you like the new toolbar? And that too can be toggled to show the classic toolbar.

_________________
Brig. Gen. Rich Walker
AotW I/3/4
Scenario Designer:
Franklin, Shiloh, Chickamauga, Antietam, Atlanta, Chancellorsville, Petersburg


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Fri Nov 17, 2017 3:40 pm 
Offline
User avatar

Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1154
Location: USA
As an old player of the Battleground and Campaign series I'm too familiar with the original toolbar controls to shift over to the new design. But I am glad to see innovations being introduced as these more probably will offer newer players and club members something similar to which they have formerly been exposed. I would hope, however, that JTS doesn't intend to make everyone relearn a new control system out of necessity! If a new series should be introduced, that's one thing; but wholesale modification of an existing series would seem to smack of a Microsoft bully character.

I am most thoroughly pleased with the integration of the two (old and new) control toolbars as pertains to the view capabilities!

On another note, the unit information graphics capability to switch between the old black and white and latest color offerings from Frank "Old Banshee" Mullins and team is a pretty nifty addition. It saves the skittish and less-savvy game owners from problems in downloading graphic modes on their own. I would also liked to have seen an inclusion for Frank's earlier, colored, unit graphics series, which would have made an even greater selection possible.

_________________
General Jos. C. Meyer,
Union Army Chief of Staff
Commander, Army of the Shenandoah
(2011-2014 UA CoA/GinC)


Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Fri Nov 17, 2017 6:58 pm 
Offline
User avatar

Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1154
Location: USA
In allowing a complete, 12-turn AI play for both sides on scenario 002, I notice that no supply point losses were recorded for supply hits, of which there were plenty for each side. If there be no difference in how supply point losses are recorded in an AI contest as opposed to a human contest, then I must believe that the lack of supply loss points might be universal. :?:

_________________
General Jos. C. Meyer,
Union Army Chief of Staff
Commander, Army of the Shenandoah
(2011-2014 UA CoA/GinC)


Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Sat Nov 18, 2017 8:36 am 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 835
Location: USA
Joe Meyer wrote:
In allowing a complete, 12-turn AI play for both sides on scenario 002, I notice that no supply point losses were recorded for supply hits, of which there were plenty for each side. If there be no difference in how supply point losses are recorded in an AI contest as opposed to a human contest, then I must believe that the lack of supply loss points might be universal. :?:


Some scenarios award supply points, while other don't. Depends on the scenario focus. However, in AI games, scns numbering 200+, I do not award either side supply VPs, because the AI will not usually have the opportunity to capture supply, and it is generally too easy for a human to capture. So since that deviates from the game focus, I generally don't award VPs for supply in AI games. But if anyone disagrees, it's an easy fix, just open the scn in the editor, and give a value to supply. Generally, a value of 1 or 2.

_________________
Brig. Gen. Rich Walker
AotW I/3/4
Scenario Designer:
Franklin, Shiloh, Chickamauga, Antietam, Atlanta, Chancellorsville, Petersburg


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Sat Nov 18, 2017 2:00 pm 
Offline

Joined: Thu Sep 07, 2017 3:52 pm
Posts: 45
Question, how to you like the new toolbar? And that too can be toggled to show the classic toolbar.[/quote]

I dont mind the new toolbar but I would like to see where we can customize it. It has far too many buttons. I get very confused looking at it and go right back to the old one.

Request: PLEASE get rid of the AI button completely. Its too easy to accidentally push thus activating the AI to do the rest of your move. We did that in the Nap Battles series and folks responded favorably. Bottom line: I dont know many that use the AI to do their movement anymore.

The AI button is located on the old toolbar next to the "Resolve Melee" button.

Another request: you have color coded the buttons on the new toolbar but they dont seem to share a similar theme. For instance:

Button for "Strengths" and "Releases" come from two different pull down menus and are not related to each other.

Can I suggest that you just color group them by menu and sub menu :)

_________________
Colonel Bill Peters
7th Brig, Cav Div
I Corps, AoP, USA
Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Sat Nov 18, 2017 4:56 pm 
Offline
User avatar

Joined: Wed Jan 29, 2014 7:21 am
Posts: 75
Location: metro Chicago, IL, USA
From one toolbar now to 2+3. That's as far as the toolbar development will go. Although we might tweak things like button placements and colors, user customizable toolbars? No, most likely never going to happen. The limited time we have for CWB will be devoted in future less to UI revisions, more to game play extensions and improvements, including most importantly the AI.

Over the next year, however, the highest priority will be to release updates, all games, bringing them up to current Campaign Petersburg standards in the areas of graphics, UI, etc. So what you see with Campaign Petersburg is more or less what you will get for the other games over the next year or so. More significant changes will come after that.

_________________
Civil War Battles Lead Programmer, http://johntillersoftware.com/CivilWarBattles.html
Panzer Battles Lead Programmer, http://johntillersoftware.com/PanzerBattles.html
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=1515


Last edited by Berto on Sat Nov 18, 2017 5:56 pm, edited 1 time in total.

Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Sat Nov 18, 2017 5:37 pm 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 835
Location: USA
Aside from upgrading the series as a whole, any new programing time should go to AI improvement, And having said that, I will open a new thread.

_________________
Brig. Gen. Rich Walker
AotW I/3/4
Scenario Designer:
Franklin, Shiloh, Chickamauga, Antietam, Atlanta, Chancellorsville, Petersburg


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Mon Dec 04, 2017 4:12 pm 
Offline

Joined: Thu Jul 17, 2003 9:52 am
Posts: 1681
Location:
(Made this post a sticky for now, so it can be located easily)

_________________
General Scott Ludwig
Commanding Officer & Chief of the Armies (CoA) of the Confederate States of America (CSA)

Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Tue Dec 05, 2017 10:53 am 
Offline

Joined: Sat Jun 02, 2001 8:56 am
Posts: 34
Location:
I love Petersburg and have finished a scenario but I do not see the game on the list at the Department of Record.

_________________
Lt. Gen. Bob Hughes
2nd Brigade
2nd Divison
XVI Corps
Army of the Tennessee


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 28 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: