nsimms wrote:
Yes, thanks for the info. I wish that they had included it in the PDT but I suppose that there are reasons why it isn't. I probably should also add that when we say that a unit disappears because it is on an opponent's entry hex when reinforcements are brought on board, they truly just disappear. There are no points awarded for their disappearance. It's like removing a unit from the map from a non-exit hex.
Using the example of Shiloh, the Landing has no protective radius but Lew Wallace's arrival point does. Each arrival point can have a different protective halo setting in a game. I do agree the info should be more accessible though. Maybe in the actual game along with their arrival time and such in the Scheduled Dialog box.