mihalik wrote:
The zone of control of a unit only extends into its three frontal hexes, so the hex the Confederate unit retreated forward into could not be in the zone of control of the unit marked '0' or the pictured artillery. My extensive experience has been that units can and often do retreat into one of their three frontal hexes even sometimes when all the rear hexes aren't blocked. But I play phase almost exclusively.
"The zone of control of a unit only extends into its three frontal hexes"Yes, exactly. The three frontal hexes for the unit in 'O' are north, north-west and south-west of it. The CSA units' retreated into their left forward hex which was in the ZoC of both the unit at 'O' and the artillery units.
"so the hex the Confederate unit retreated forward into could not be in the zone of control of the unit marked '0' or the pictured artillery"But it was clearly in ZoC as shown in the screenshot.
"My extensive experience has been that units can and often do retreat into one of their three frontal hexes even sometimes when all the rear hexes aren't blocked."That should never happen. If all retreat hexes (the three rearward ones) are blocked the defending unit should be eliminated if required to retreat.
The odd thing about the situation I described was that this normal rule was somehow nullified because routed/isolated units were stacked with a disrupted/isolated unit. Had they all been routed/isolated, or all disrupted/isolated, they would have been eliminated because the only two vacant hexes available to the CSA units were two of its 'forward hexes'. Also, both vacant hexes were also in enemy ZoC, although even if they weren't [say the 'O' and artillery units were facing the other way] it should not have mattered as they were
forward hexes for the CSA units.