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 Post subject: Corinth Bridge Melee-thnks to all I learned a lot!
PostPosted: Sun Jan 09, 2005 10:56 am 
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Joined: Sat Dec 18, 2004 7:46 am
Posts: 71
Location: USA
I am told by my opponent that the Rebs can Melee a bridge and knock it out. I started a scenario of my own and tried to do it to see how it worked and was unable to do it.

Is it possible and if so, how do you do it[?]

I am using calvary if this makes a difference.

Thanks in advance.

Fld Lt Kyle FitzMaurice
4th Engineers, 2nd Inf Div, I Corps,
Army of Alabama


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 Post subject:
PostPosted: Sun Jan 09, 2005 11:36 am 
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Joined: Mon Dec 23, 2002 8:16 am
Posts: 328
Location: Canada
I beleive you can use cav BUT it must be dismounted

Colonel John Corbin
Commanding officer
2nd Division
XVIII Corps
AoJ


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 Post subject:
PostPosted: Sun Jan 09, 2005 11:52 am 
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Joined: Wed May 23, 2001 5:41 am
Posts: 873
Location: Somewhere between D.C. and the battlefield
I believe the cavalry can be mounted.

To "melee" a bridge, place the hot spot on the bridge and select "melee->begin melee"; then select the unit (only one, and it must be facing the bridge), and "melee->add to melee", and finally "melee->resolve melee" (or use the tool bar button).

Gen. Walter, USA
AoS / War College


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 Post subject:
PostPosted: Sun Jan 09, 2005 11:17 pm 
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Joined: Tue Apr 02, 2002 3:11 am
Posts: 311
Location: North Carolina
Cavalry can be mounted, but if so they do significantly less damage in my experience.


Brig Gen Sean Turner
3rd Cavalry Division, "Yankee Thrasher"
I Corps
Army of Alabama


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 Post subject:
PostPosted: Sun Jan 09, 2005 11:23 pm 
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Joined: Tue May 29, 2001 3:54 pm
Posts: 497
Location: United Kingdom
Or you can bombard the bridge with your artillery.

Lt. Gen. Antony Barlow
CO, XIV Corps,
XO, Army of the Cumberland
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 Post subject:
PostPosted: Mon Jan 10, 2005 5:37 am 
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Joined: Sat Jul 14, 2001 12:13 am
Posts: 335
Location: USA
Also, remember that there are two kinds of bridges in Corinth, and they act very differently. Most of the bridges are small "hexside" bridges over creeks. They cannot be destroyed. A large "full hex" bridge can be meleed or bombarded.

Col. Gary McClellan
1st Division, XXIII Corps
AoO,USA


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 Post subject:
PostPosted: Mon Jan 10, 2005 6:05 am 
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Posts: 873
Location: Somewhere between D.C. and the battlefield
I keep wondering why there are no engineers in Corinth etc. ACW armies could definitely repair or even build wooden trestles over rivers within a few hours just as well as their European counterparts, so why a bridge (that was probably not a very sophisticated work in the first place, especially in the West) should stay out of operation forever once destroyed is beyond me.

Gen. Walter, USA
AoS / War College


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 Post subject:
PostPosted: Mon Jan 10, 2005 8:10 am 
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Joined: Tue May 22, 2001 8:05 pm
Posts: 851
Location: Panhandle of Texas
Maybe we could see engineers in a patch someday. After all we have Pioneers in the Napoleonic series, surely they were just as good at repairing/rebuilding bridges 50 years later.

General Mark Nelms
Union Chief of the Army


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 Post subject:
PostPosted: Mon Jan 10, 2005 9:20 pm 
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Pioneers would certainly be on my wish list for both the ACW & EAW series, but I'd like to see the bridge crossing system revamped. At the moment it takes a long time to smash up a 200 or 300 strong Nappy bridge down to zero so that it can't be crossed, yet if a pioneer unit comes along and repairs the bridge for just a single turn it's then possible for all troops - including artillery - to cross it. Instead, it would make far more sense if a bridge needed to be at least 50 strength for infantry (except pioneers & skirmishers) to cross, 75 for cavalry and 150 for artillery to make it across. Better still, add in a probability of a bridge collapsing (or weakening) depending on strength and how many troops/guns were crossing ... so if a bridge is say 77 strong a 6 gun artillery battery can risk crossing it but has only 50% chance of success and, even if successful, will automatically weaken the bridge.

Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV


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 Post subject:
PostPosted: Tue Jan 11, 2005 2:46 am 
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Posts: 2809
Location: Massachusetts, USA
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Richard</i>
<br />Pioneers would certainly be on my wish list for both the ACW & EAW series, but I'd like to see the bridge crossing system revamped. At the moment it takes a long time to smash up a 200 or 300 strong Nappy bridge down to zero so that it can't be crossed, yet if a pioneer unit comes along and repairs the bridge for just a single turn it's then possible for all troops - including artillery - to cross it. Instead, it would make far more sense if a bridge needed to be at least 50 strength for infantry (except pioneers & skirmishers) to cross, 75 for cavalry and 150 for artillery to make it across. Better still, add in a probability of a bridge collapsing (or weakening) depending on strength and how many troops/guns were crossing ... so if a bridge is say 77 strong a 6 gun artillery battery can risk crossing it but has only 50% chance of success and, even if successful, will automatically weaken the bridge.

Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

In the Panzer series, they have 3 types of bridges, light, medium, and heavy (4 types, including "engineer" bridge, which everyone can use). The light and medium has limits on the type/size unit that can use it.

<b><font color="gold">Ernie Sands
LtGen, CO XXIII Corps, AoO
Image
President, Colonial Campaigns Club
</b></font id="gold">


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 Post subject:
PostPosted: Tue Jan 11, 2005 3:51 pm 
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Posts: 817
Location: USA
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Ernie Sands</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Richard</i>
<br />Pioneers would certainly be on my wish list for both the ACW & EAW series, but I'd like to see the bridge crossing system revamped. At the moment it takes a long time to smash up a 200 or 300 strong Nappy bridge down to zero so that it can't be crossed, yet if a pioneer unit comes along and repairs the bridge for just a single turn it's then possible for all troops - including artillery - to cross it. Instead, it would make far more sense if a bridge needed to be at least 50 strength for infantry (except pioneers & skirmishers) to cross, 75 for cavalry and 150 for artillery to make it across. Better still, add in a probability of a bridge collapsing (or weakening) depending on strength and how many troops/guns were crossing ... so if a bridge is say 77 strong a 6 gun artillery battery can risk crossing it but has only 50% chance of success and, even if successful, will automatically weaken the bridge.

Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

In the Panzer series, they have 3 types of bridges, light, medium, and heavy (4 types, including "engineer" bridge, which everyone can use). The light and medium has limits on the type/size unit that can use it.

<b><font color="gold">Ernie Sands
LtGen, CO XXIII Corps, AoO
Image
President, Colonial Campaigns Club
</b></font id="gold">

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Hey Col. White,
what you need is a Seabee Unit, we could build or destroy anything. Our motto is "Can Do". We're the Naval Construction Force.
Fld. Lt. Gery Bastiani, USN Ret.


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