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PostPosted: Sat Jul 30, 2005 4:15 pm 
I will never play another single turn game again, for the same reasons as have already been mentioned (a-historic blitzkrieg, etc).

I only use the phase-based play now, and while it isn't perfect yet, it is much better for historic play than the single turn based play. I still welcome improvements, though.

Regards,
Lt. Col. Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><


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PostPosted: Sat Jul 30, 2005 4:42 pm 
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Joined: Fri Nov 02, 2001 5:01 am
Posts: 564
Location: USA
Players don't have to blitzkrieg just because they can.

If you get into a game with someone doing that. Politely resign, and don't play them again.

If you feel tempted to 'blitzkrieg' don't do it.

I think everyone griping about this is a case of avoiding personal responsibility here. If you don't play blitzkrieg style, and don't play against those who do, then the style goes away.

I think this is very much like blaming a case of beer for making you drunk. You don't have abuse it by drinking it all at once, and you don't have to abuse the mechanics of the game engine because you can.

Read your history, and act accordingly. Try your best to adapt history to the strengths of the engine, instead of whining because you constantly abuse its weaknesses.

Every game engine will have weaknesses that can be exploited, but that doesn't mean they are poor models of ACW warfare, nor does it mean you have to exploit those weaknesses.

You all talk of honor, etc, etc. Well step up and play honorably for a change. You may find the experience very rewarding.

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!


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PostPosted: Sun Jul 31, 2005 12:48 pm 
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Joined: Thu Sep 11, 2003 4:32 am
Posts: 1738
Location: USA
I agree with Bill, the best way is avoid Turn based. There is no way to fix it to the satisfaction of both players. The best method I have seen is the NWC's idea of an "embedded melee phase" but I find it very awkward to play a game using.

You can't play a game saying that both people should play using "Civil War Tactics" since these games are true simulation of it. No one would execute Pickett's charge with a double line of two brigades in front and one behind because it isn't a good formation to use in HPS games. The command control of the game rewards you for advancing three brigades abreast with regiments held back if you want a reserve.

Also the very interpretation of what is constitutes "CW Tactics" is probably as varied as the number of people in the club. There is a lot written about what went wrong at Gettysburg but almost nothing about the proper deployment of a brigade and handling of a regiment and its companies.

BG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)


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PostPosted: Sun Jul 31, 2005 2:15 pm 
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"No one would execute Pickett's charge with a double line of two brigades in front and one behind because it isn't a good formation to use in HPS games."

Wasn't too good in history either.

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!


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PostPosted: Sun Jul 31, 2005 3:18 pm 
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i>
<br />"No one would execute Pickett's charge with a double line of two brigades in front and one behind because it isn't a good formation to use in HPS games."

Wasn't too good in history either.

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Now <i><b>that </b></i>is something I believe we can all agree on! [:D]

Regards,
Lt. Col. Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><


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