<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Ernie Sands</i>
<br />It has been discussed many,many times. The closest to seeing this is by playing on of the moderated games, where you are assigned to BE Lee or Longstreet or Hooker, etc and, unless you are in the same hex, there is a distance delay in orders. Orders may be lost, they may be mis-interpreted or maybe even ignored.
Otherwise, we have the games as they are.
<b><font color="gold">Ernie Sands
General, Commanding, Army of Ohio
ACWGC Cabinet member
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Yes sir, this is what I was talking about. There was a company called the Gamers that published some civil war and ww2 games that used this type of order system. And this was just for a cardboard cutout table-top game. I have read here in the forum that hps was looking to tweek the game engine. Maybe a command system that is based in reality could be something that is looked at.
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Captain Ken Turner
"Dixie" Battalion
"Guns of the Alamo" III Corps Artillery
Army of Alabama