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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
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 Post subject: Chickamauga Campaign
PostPosted: Fri Jun 08, 2007 8:30 am 
I'll play either side.

I was thinking of a historical campaign beginning at chickamauga, but I'll start anywhere (or even do a mirror match)

Optional rules:

OFF: Optional fire/melee tables, weather

ON: Quality fire/melee, Higher fatigue recovery, Rout limiting, Night movement fatigue, Weak ZOC, Partial retreats, Flank morale mod, Full melee def. fire, arty capture.

Negotiable: VP for leaders, Density modifier, mounted skirmishers,, higher disrupted movement, isolation rules, bridges, arty prolonge, turn or phased base.

Prefer a veteran opponent, but don't mind teaching a newbie a thing or three[;)].

2nd Lt. Beno
5/2/I AoP
USA


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 Post subject:
PostPosted: Sat Jun 09, 2007 2:08 pm 
I'm Jonesin', here!

2nd Lt. Beno
5/2/I AoP
USA


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 Post subject:
PostPosted: Wed Jun 13, 2007 7:21 am 
Col. Peters,

Rider sent, Sir.

Good Luck!

2nd Lt. Beno
5/2/I AoP
USA


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