J. Ferry wrote:
Some states, like Arkansas and Tennessee, had tilted so far by the last year of the war that they were contributing major troops to the North and / or were legislating their way back into the Union independently, like Louisiana. Comment? Can you buy or conquer individual states to bring them back into the fold? I picture the game doing that until only South Carolina is left. And you know what they say about SC, even to this day: Too small to be a country, and too big to be an insane asylum
J
I don't know a lot of the details of the political system. Every region has a loyalty parameter showing the percentage that support your side. It also has a control parameter which reflects your military control of the region. All this gets factored in to whether you can draw supplies and troops from the region, how well you can "see" what is going on the region (spot enemy troops), whether you can use railroads through the region, etc.
You also have Regional Events you can purchase to increase or decrease the loyalty, development, etc of the region. Some are ones you only do to enemy regions you don't expect to ever control like Plunder, Martial Law, and some others.
A lot of these are Black Box like things. It is difficult to tell if the return is worth the investment. You can quickly make one of the actions but it is hard to measure the result. So far some like Copperheads only works on regions in Kansas and Missouri. But I haven't played long enough to see of some of the Northern States would lose enough loyalty that you could raise partisans in them. Union has been able to raise some Partisans in the South.
In the old game taking all the regions in a state resulted in that State falling out of the other side's political control. They never started generating recruits though.