Joe Meyer wrote:
Can we equate normal, defensive opportunity fire generated by the program to be similar to the Full Defensive Melee Fire option? Was not the FDMF option specifically designed to counter the blitzkrieg assault tactics within Turn-based play, or is it designed as just another round of opportunity fire for those units being meleed? If, in addition to the current organizational status, morale and strength values of the defending unit(s), there are frequency qualifiers to the word "FULL" involved, then would not the option seem to be misrepresented?
Hi, Joe,
My understanding was that the fix to the blitz was the alternate melee resolution option. That made melee a separate phase that occurred after all movement and fire had been completed. The blitz occurred when rear units would move up and melee a blocking enemy unit out of the way and then exploit the hole with their front units to penetrate behind the lines. I think the full melee defensive fire option was adopted to help alleviate the anemic defensive fire inherent in the turn-based system, which is another reason I play phase.
As to whether it was misrepresented, I copied the description of the Full Defensive Melee Fire option in my initial response. Sounds like it is working as advertised.
Having said that, your opponent suggested replaying the melee until you get melee defensive fire as a workaround. As far as the club is concerned, I think whatever
you both agree on is acceptable.