LGen Harney wrote:
Howdy Mike!
Thanks for the insight. According to my calculations, with each hex at 125 yards (or 375 feet) across and the Supply wagon moving 30 hexes per hour, that is 11250 feet or 2.13 miles/hour. Quite close to N. S. Dodge's 2.5 MPH. However, according to the game, that rate of advance can be accomplished by traveling over roads, trails, or open ground. You do get the "elevation" advantage while on a road or trail, but...
I reckon my point is, why is their a Road benefit of 1 MP/hex in one game and not the other?
Hi, General,
The reason road benefits vary between games is that there have been different designers for some of the games. Each has their own preconceived notions that they have incorporated
into their designs. Check out the variety of weapons data for the same weapons in the various pdts. I'm sure it was a decision JT made because he was spread thin creating all kinds of
game engines for all kinds of historical periods.
LGen Harney wrote:
Howdy!
Now here is something I always wanted clarified. Why is there a -20 penalty for firing uphill?! I always thought the designers believed firing uphill was inaccurate and went with the flow. But now think the designers haven't a Clue. Movement uphill or attacking uphill has some disadvantages or advantages, but not ranged fire.
If the root of the penalty is actually ballistic, it is mistaken.
Mihalik, Shooting up hill or downhill doesn't make a difference unless you are a sniper at 500 yards. That is my point. A modern gun has a flatter trajectory. The old tymers have some
play.
General,
That is something you will have to take up with the designers. Don't know if the penalty is based on ballistics or just a device to make high ground as sought after in the game as it was historically. It would be nice to have web references either way.