<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by David Groce</i>
<br />Is it a proper tactic to use limbered artillary to surround a unit for melee or to aid in isolating a unit, I've never done this and don't want to do something the club has deemed inappropriate.
Lt. Col. D. Groce
AoP
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Well, I think that one is a difficult one. Quite often, if I am going to use a ZOC kill (usually on a routed unit)I will put an artillery unit with an infantry unit, as the artillery packs more punch than an infantry unit. On the turn you move it in, you cannot unlimber, but you have to wait for the next turn.
I have moved a solo artillery unit into a ZOC kill zone, if I don't have the infantry available, but I would place it one hex away from the enemy unit, just in case.
Most of the time, I do not melee a ZOC'd unit, but shoot it out of existence and save my units from being "D"ed.
I think I have heard that officers and wagons WILL NOT (I don't know if it that already done or in in the works)exert any ZOC, so it is moot to include them in a "house rule".
I think, however, that you can have any rule you want to have, as long as your opponent agrees before you start the game. I cannot remember setting any house rules in any HPS game in the ACW in any game I have played and seldom have ever played with any house rules, in the ACW.
<b><font color="gold">Ernie Sands
LtGen, CO XXIII Corps, AoO
ACWGC Cabinet member
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