There is a problem here that can only be handled by a house rule unless the Club adopts a new ruling on it. A routed unit should not be able to recover but it does through disruption and finally normal status, fully armed and ready to do battle. This would never happen behind enemy lines in real life but it does in the game. Most routed units would never stay together intact, keep their weapons and have a leader but in the game they do. Also the AI usually moves the routed unit to a nearby forested area, if it can, hidden from the opposing side. The friendly side can see it - which again in real life would not be the case - but the opposing side does not which means it can have a full regiment or more behind its lines unseen. I can't tell you what problems this has caused me and it continues. I have suggested that all routed units behind lines be forbidden to attack and when recovered to disruption or better, must make their way back to their lines. However, if they are seen and attacked then they may defend themselves. Sometimes it is better to leave the routed/recovered units hidden through the game rather than chance it being discovered. However, as often happens, more than one regiment routs behind the lines at the same time and if they unite can still form a formidable force to be reckoned with. Thus the rule that they can only go on the offensive if they are attacked first but this includes opportunity fire so the offensive can be forced. I invite other solutions to this problem as it is still as prevalent today as was years ago.
_________________ Gen. Drex Ringbloom, AotS ,Commanding
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