<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Vern Pinkham</i>
When you add the third party on a team it just gets that much more difficult. With that said - I do have another player for my side if you think we want to go with three.
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I see no reason why it shouldn't be an odd number of players. 2 Rebs vs. 3 Feds, i.e. the way we are set now. And as I said before, I think you can trust our side that we will keep the game going, 2 or 3 players.
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The <b>non-phased </b>play is the best for multiplay - I believe that should be the option. What are your thoughts as to the other rules?
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Please see my snapshot below. [:)]
Or to summarize (maybe the graphics doesn't load for you?), I would suggest everything ON, except MDF, RL, Optional Fire & Melee Results, Quality Melee Modifiers (these five rules OFF).
Gen. Walter, USA
<i>The Blue Blitz</i>
3/2/VIII AoS
![Image](http://home.arcor.de/dierk_walter/AOS/Pictures/blitz.jpg)