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 Forum: Mason Dixon Tavern   Topic: Routed Infantry With 12 Movement Points

Posted: Fri May 15, 2026 9:28 am 

Replies: 2
Views: 261


It is a surprise to me, but a pleasant one that makes sense. In fact, maybe even increase the movement points further.

 Forum: Mason Dixon Tavern   Topic: A Crazy Situation

 Post subject: Re: A Crazy Situation
Posted: Fri May 15, 2026 9:26 am 

Replies: 12
Views: 565


Well, I'm done arguing. Why don't you submit this to WDS and see what they tell you.

 Forum: Mason Dixon Tavern   Topic: A Crazy Situation

 Post subject: Re: A Crazy Situation
Posted: Thu May 14, 2026 10:22 pm 

Replies: 12
Views: 565


The zone of control of a unit only extends into its three frontal hexes, so the hex the Confederate unit retreated forward into could not be in the zone of control of the unit marked '0' or the pictured artillery. My extensive experience has been that units can and often do retreat into one of their...

 Forum: Mason Dixon Tavern   Topic: A Crazy Situation

 Post subject: Re: A Crazy Situation
Posted: Thu May 14, 2026 8:57 pm 

Replies: 12
Views: 565


To me, it appears they could retreat forward because there is no indication in the diagram that the Confederate frontal hexes were in the Union units' zone of control.

 Forum: Mason Dixon Tavern   Topic: Night movement and attacks

Posted: Wed May 06, 2026 10:57 am 

Replies: 3
Views: 447


Guys Does moving and attacking at night make any sense? Thinking about Launching an attack but the cost seems very high. as to Movement it is a bit less but hard to do so been lucky so far trying to Take Longstreet's advice To Lee. The main advantage to attacking at night is that any ensuing morale...

 Forum: Mason Dixon Tavern   Topic: Seeing into wooded hexes from a far

Posted: Sun Apr 19, 2026 11:52 am 

Replies: 4
Views: 1590


What immediately popped into mind when I saw this was the fate of Iverson's Brigade at Gettysburg. Whether this was an outlier or more common I do not know, but the outcome was devastating. http://www.gdg.org/Gettysburg%20Magazine/iverson.html One of the neat features of EFOW is that by deploying sk...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Fri Apr 17, 2026 6:49 pm 

Replies: 18
Views: 4088


"...if you trust them that completely then why even use a password?" I use them only to prevent accidentally opening a move when it's my opponents turn. I always use the same file name for every move and if I mis-save my opponents move to me and thus accidentally open up the old file I se...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Thu Apr 16, 2026 9:27 am 

Replies: 18
Views: 4088


I'm surprised so many eschew the enhanced realism of EFOW because of the nuisance of being unable to see from a hex where nobody is, but to each their own. What I usually do is look for a promising hex and send a mounted officer to investigate before moving a unit there. I don't see anything gamey a...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Tue Apr 14, 2026 10:23 pm 

Replies: 18
Views: 4088


I like extreme fog of war. I think the decrease in available information on enemy units. particularly in covering terrain, is more realistic. So is the inability to check line of sight from a hex not occupied by a friendly unit, even though that can be mildly annoying. The only feature I disagree wi...

 Forum: Mason Dixon Tavern   Topic: What about this?

 Post subject: Re: What about this?
Posted: Tue Apr 14, 2026 11:04 am 

Replies: 4
Views: 1899


I believe the rule was originally instituted many years ago to prevent Confederates beating up on the Yanks on the first day and then retreating off the map on the second day. There were other ways this could have been handled, such as placing objectives near the Confederate side of the map, but tha...

 Forum: Mason Dixon Tavern   Topic: Chickasaw Bayou Scenario o1h

Posted: Sun Mar 08, 2026 3:10 pm 

Replies: 0
Views: 4763


Playing this scenario we noticed something we had never before encountered. First, Steele's Division enters on the bank of the Yazoo River as a reinforcement, but it is fixed with a scheduled release time! Second, if the infantry change formation from column into line, they automatically deploy skir...

 Forum: Mason Dixon Tavern   Topic: I’m Officially Old

 Post subject: Re: I’m Officially Old
Posted: Fri Nov 07, 2025 11:01 am 

Replies: 9
Views: 3015


Never fell asleep during a replay, but I have had to stop and take a nap in the middle of doing a turn.

 Forum: Mason Dixon Tavern   Topic: Peninsula

 Post subject: Re: Peninsula
Posted: Sat Nov 01, 2025 5:36 pm 

Replies: 10
Views: 3421


I never read much about either land mines or balloons being used after the Peninsula Campaign. I'm sure there is a reason for this.

 Forum: Mason Dixon Tavern   Topic: Question about club rules

Posted: Fri Oct 17, 2025 10:37 am 

Replies: 25
Views: 12153


Column Melee House Rules If I had to guess, and this might be confirmed by some old timers like Ned Simms, DW Mallory, or Mark Nelms, but I bet that when the HPS version of the games was released that many people played the game in Turns. This is poorly named, I know! But in "Turns" each ...

 Forum: Mason Dixon Tavern   Topic: Memory Test

 Post subject: Re: Memory Test
Posted: Fri Oct 17, 2025 10:07 am 

Replies: 15
Views: 8637


Got it and played it with Bill Smith back in 95. Nothing strange that I recall but casualties were in multiples of 25.
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