American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC YouTube Channel     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV  AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Sun Jul 12, 2026 7:01 am

All times are UTC - 5 hours


Search found 1076 matches
Search these results:

Author Message

 Forum: Mason Dixon Tavern   Topic: Why Aren't These Units Isolated

Posted: Fri Jul 03, 2026 10:50 pm 

Replies: 6
Views: 291


His units are not isolated but due to a different headscratcher. The bridge was taken down to zero value but he had a unit to rout and move onto the bridge (from the side of the river that did not have a trail leading into it). How can a routed unit move onto a bridge that does not exist? I'm not t...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Wed Jun 17, 2026 10:49 pm 

Replies: 72
Views: 34611


Some of the Forgotten Campaigns Morris Island scenarios feel badly broken to me - take for instance scenario 049-630710-[H]Morris Island.30.scn When the 6th Connecticut arrives at 10,77, the protection radius for the reinforcement causes the emplaced Confederate batteries at 11,76; 13,76; 13,75; an...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Wed Jun 17, 2026 10:43 pm 

Replies: 72
Views: 34611


The convention (probably not always followed) seems to be that if a unit was assigned elsewhere prior to the battle starting it is attached to that new command (e.g. 13th Miss. at First Manassas https://civilwarintheeast.com/confederate-regiments/mississippi/13th-mississippi-infantry-regiment/ - Fi...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Wed Jun 17, 2026 10:41 pm 

Replies: 72
Views: 34611


All of the Supply Wagons at Historical Shiloh 144 are listed as "Reserve Corps" wagons. The Union divisions at Shiloh were not listed correctly. They were known numerically and not by the name of the commander. Thus, it should be: 1st Div (McClernand) as opposed to McClernand's Division D...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Wed Jun 17, 2026 4:47 pm 

Replies: 72
Views: 34611


All of the Supply Wagons at Historical Shiloh 144 are listed as "Reserve Corps" wagons. The Union divisions at Shiloh were not listed correctly. They were known numerically and not by the name of the commander. Thus, it should be: 1st Div (McClernand) as opposed to McClernand's Division I...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Wed Jun 17, 2026 3:25 pm 

Replies: 72
Views: 34611


The convention (probably not always followed) seems to be that if a unit was assigned elsewhere prior to the battle starting it is attached to that new command (e.g. 13th Miss. at First Manassas https://civilwarintheeast.com/confederate-regiments/mississippi/13th-mississippi-infantry-regiment/ - Fi...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Tue Jun 16, 2026 7:58 am 

Replies: 72
Views: 34611


While helping another member in researching some things I came across a possible tweak that may be of interest in Chickamauga 015 Historical Murfreesboro . In the research I read Cleburne's report on the battle which said in part: "Before daylight I formed line, placing Polk’s brigade, with Ca...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Tue Jun 16, 2026 7:56 am 

Replies: 72
Views: 34611


Antietam 116 Weather_Gaps to Manassas.scn The 1st & 2nd Bn. 2nd NY Heavy Artillery have only 2 men each. The OOB calls for them to have 300. The other 2 units have their full strength as shown in the OOB. Folks, don't make me work too hard on this, it should be quick and easy. I need hexes or t...

 Forum: Mason Dixon Tavern   Topic: Seeing into wooded hexes from a far

Posted: Sat Apr 18, 2026 11:52 pm 

Replies: 4
Views: 2153


I say 'Yes'. After all you are spotting an entire unit or units (not usually a few men) so it could be up to 1,000 men that you are 'seeing'. Not that hard in a 125 yard square area. Also, they could get inventive in what was done in order to spot the enemy. In William J. Miller's 'Mapping for Ston...

 Forum: Mason Dixon Tavern   Topic: Seeing into wooded hexes from a far

Posted: Sat Apr 18, 2026 5:29 pm 

Replies: 4
Views: 2153


This thought occurred to me. Some maps have thick wooded areas and in certain areas those inside these areas can see out over considerable distances. OK, this seems right to me. BUT, should those on the outside be allowed to see into a wooded hex? For example, the Chickamauga map has a lot of wooded...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Fri Apr 17, 2026 12:48 pm 

Replies: 18
Views: 5712


"...if you trust them that completely then why even use a password?" I use them only to prevent accidentally opening a move when it's my opponents turn. I always use the same file name for every move and if I mis-save my opponents move to me and thus accidentally open up the old file I se...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Wed Apr 15, 2026 9:48 pm 

Replies: 18
Views: 5712


If we could have EFoW without LoS restrictions I would use it because I like the uncertainty that other things in EFoW provide. 100% agree. ExFoW isn't all bad but it's largest drawback is the LoS restrictions. These are unnecessary and useless as there is a simple workaround that everyone can/does...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Wed Apr 15, 2026 9:48 pm 

Replies: 18
Views: 5712


If we could have EFoW without LoS restrictions I would use it because I like the uncertainty that other things in EFoW provide. 100% agree. ExFoW isn't all bad but it's largest drawback is the LoS restrictions. These are unnecessary and useless as there is a simple workaround that everyone can/does...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Wed Apr 15, 2026 10:03 am 

Replies: 18
Views: 5712


The fact you can't see the viewable hexes when using it makes it preferable not to use it. I have to pull up the same scenario in a different window without the Extreme Fog of War in order to view the hexes I can see from a certain hex I don't occupy. I know some will say that isn't in the spirit o...

 Forum: Mason Dixon Tavern   Topic: April is Confederate History Month

Posted: Tue Apr 14, 2026 5:17 pm 

Replies: 8
Views: 6668


I better not mentioned this fact at work! I doubt it would go over well.
Sort by:  
Page 1 of 72 [ Search found 1076 matches ]


All times are UTC - 5 hours


Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group