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 Forum: Mason Dixon Tavern   Topic: Why Aren't These Units Isolated

Posted: Fri Jul 03, 2026 7:22 am 

Replies: 6
Views: 291


His units are not isolated but due to a different headscratcher. The bridge was taken down to zero value but he had a unit to rout and move onto the bridge (from the side of the river that did not have a trail leading into it). How can a routed unit move onto a bridge that does not exist? I'm not th...

 Forum: Mason Dixon Tavern   Topic: Why Aren't These Units Isolated

Posted: Mon Jun 29, 2026 9:46 am 

Replies: 6
Views: 291


Thanks for the info. I made a presumption that if no unit can cross the bridge then that route was shut down. I'm married and should know better than to make a presumption. However, the routed unit moved off of the bridge (thank goodness, because I couldn't have taken the bridge down to 0 value if i...

 Forum: Mason Dixon Tavern   Topic: Why Aren't These Units Isolated

Posted: Sun Jun 28, 2026 9:36 pm 

Replies: 6
Views: 291


I'm playing a Peninsula 03d scenario where bridge values are a max of 100 (although there is at least one bridge at 300) with repair at 10. My opponent crossed the Sumner Lower Bridge (hex 155,117) into woods and swamps on the south side of the Chickahominy River. With his back against the river, th...

 Forum: Wargame Design Studio (WDS)   Topic: Chickamauga Scenario - Amended to Include Vicks Equal Force

Posted: Wed Jun 24, 2026 10:08 pm 

Replies: 0
Views: 141


Your choice of which scenario and side that you want to play. Only looking for one game (battle or maneuver is fine). Prefer an opponent that can do about 3 turns per week. Option 1: Chick 027 Murfreesboro V6 (meeting engagement), 35 turns, been won 5 times by the Yanks, 16 by the Rebs, and 11 draws...

 Forum: Mason Dixon Tavern   Topic: Routed Infantry With 12 Movement Points

Posted: Fri May 15, 2026 1:11 am 

Replies: 2
Views: 841


I keep seeing routed infantry units with 12 movement points (and most with the 6 movement points that I would normally expect). Have I missed an update change, or is my dementia getting worse, or is this a surprise to everyone else as well?

 Forum: Mason Dixon Tavern   Topic: A Crazy Situation

 Post subject: Re: A Crazy Situation
Posted: Fri May 15, 2026 1:06 am 

Replies: 12
Views: 1640


I would have expected total elimination of the Confederate units. Since they weren't, obviously, they had been drinking very heavily.

 Forum: Mason Dixon Tavern   Topic: WDS Games - Best vs. Worst for PBEM

Posted: Wed May 13, 2026 4:55 pm 

Replies: 4
Views: 1170


Balance is subjective. For most of us, a balanced scenario is one in which we won but we had to struggle a bit to achieve it. The opponent may not feel like it was balanced. Even building an equal force scenario on identical terrain isn't necessarily balanced because someone gets to go first (or las...

 Forum: Mason Dixon Tavern   Topic: Gamey tactics

 Post subject: Re: Gamey tactics
Posted: Mon Apr 06, 2026 7:09 pm 

Replies: 6
Views: 7220


You could have stopped with number 1, 1. The record indicates a really good player, and I must proceed with caution so a short get to know you game is in order. because you need to do that with every player. Their won/loss record normally doesn't mean a thing because that can depend upon the quality...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Sun Apr 05, 2026 7:29 pm 

Replies: 72
Views: 34611


Scenario 007 of Campaign Gettysburg has: 1) release dates out of order in the Release Dialog and 2) the Scheduled Dialog has Benning coming in at 10:20 PM when darkness occurred at 8:00 PM (scheduled time should be 10:00 or 11:00).

 Forum: Mason Dixon Tavern   Topic: Elimination Melee At Edge of the Map

Posted: Tue Mar 24, 2026 10:57 pm 

Replies: 1
Views: 4966


If a unit is trapped/surrounded along the edge of the map, and they have their rear to the map edge so that opposing units cannot access all three rear hexes, and they are losers of a melee, are they: a) eliminated and points are scored as in a normal elimination melee, or b) removed from the map an...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Wed Mar 11, 2026 1:55 pm 

Replies: 72
Views: 34611


As a personal preference, I would rather see the movement factors contained in Chickamauga 039 in lieu of Antietam. The reason being that I'm used to cavalry being able to move 24 hexes instead of just 20, but if that was the standard then I could live with it. You are correct that there are some sc...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Mon Mar 09, 2026 9:48 pm 

Replies: 72
Views: 34611


Without checking every scenario (checked 2 or 3 scattered throughout the lists) for each game, here is what I found. The numbers indicate the movement costs for infantry (first number is cost in line, and the second number is cost in column) in forests. Antietam 5/4 Atlanta 5/5 Chancellorsville 5/4 ...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Mon Mar 09, 2026 7:33 pm 

Replies: 72
Views: 34611


D. Hampel wrote: "I would have liked to of seen a master list of Leaders (names/images/campaign), a master weapons file (that could be used on all CWB series) and a master .pdt to use as a default for designing scenarios or tournament for any version of the series." I'll second that reques...

 Forum: Mason Dixon Tavern   Topic: RULES /GAME FUNCTION QUESTION

Posted: Sat Feb 28, 2026 10:56 am 

Replies: 6
Views: 6385


They are also in some of the Peninsula scenarios, such as 03D.

 Forum: Mason Dixon Tavern   Topic: RULES /GAME FUNCTION QUESTION

Posted: Wed Feb 25, 2026 11:34 am 

Replies: 6
Views: 6385


You can't move them but you can destroy them, although any points for supply wagon kills will count against you.
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