Well after some special games I have the feeling that a more detailed setting of the automated defensive fire is needed.
I'm talking about setting the ranges as hexes instead of Min/Max for Infantry and Min/Med/Max for artillery like it is now.
In 3 Lexington scenarios (from Campaign Ozark) I had to witness that despite Min settings for both branches, artillery fire happily away all ammunition and that not only for the besieged Union side but also for the Confederates that after running out of ammo started moving their artillery away from the scene, likely to make sure there is no chance of capture. Infantry did the same although both sides were in the last scenario better dug in so that this fire was especially for the Confederates simply a waste of ammo
Of course Lexington is a very special scenario but nonetheless there is a general problem with the armies when they are so close that the automated fire is always triggered but is ineffective, and that gets even worse when you have to watch your ammo what in most cases I assume will be the Confederate side.
So what does the community think about this?
I have a bit hope that such a change if it would make sense could really make it into the engine as we already have a system to set the range, all that has to be done is change it from the rough settings that seem to even have some randomness in it to hexes and here even a setting of zero would be good so fire could deliberately be held back to save ammunition.
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Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
"Where to stop? I don't know. At Hell, I expect."