Hi Steve/Ken/Christian,
Great to hear from you guys!
Well, regarding my original post, my intentions were not to micro-manage the supply levels. The intent was to improve the current format with a simple programing change (which could be added to any version update). I would like to eliminate the current things like fresh units going Low On Ammo with their first shot (a role of "Snake eyes") or that a unit fires endlessly through a major engagement. I would like to see a simple change to the OOB which puts a simple number of rounds a unit can fire before running low our out. In addition, to like what Ken mentioned, when a unit uses it's ammo for long range fire it comes at a greater risk of running low for little results. This in it self will prevent the endless 5 hex firing that we currently see as players would have to reconsider using that ammo without the risk of running low or out.
Here is my suggestion to the OOB file - Ammo is added to the end of the current unit data (20 for inf. and 40 for artillery):
B 1st Bde (Phelps)
Begin
L 3 5 100 Col. W. Phelps
U 123 4 I M 58 5 22nd New York
20 U 111 4 I R 58 5 24th New York
20 U 6 5 A H 28 1 1st New Hampshire
40 End
Supply for artillery is added as "C" for Caisson:
S 300 36 Supply Wagon
C 300 46 Caisson WagonKen, I have to agree with you on the grounds that there is no need to overcomplicate things. No one wants to micro-manage ammo types by weapon or have to consider that ammo amount on the field by individual soldier or casualties as reserve supplies. The attempt mentioned here is a simplistic overview of a units limit supply of shots (artillery or unit).
With this suggestion the intent is that the commander would have to consider:
-How much supply does my unit have
-should I use my current unit in combat; based on the distance and possible reward for expending that shot?
-Can I resupply that unit if it runs low/out?
-Is my ammo supply in range to cover my current combat units?
-If I capture an enemy's guns...will it have ammo?
-Can I get a Caisson there to reply it if needed?
As the game designers mentioned before, the game is built on a simplistic level and this update would adhere to that concept. A small modification for a big return (IMO). I'm not looking to completely redesign the game but just enhance it with minor improvements (an update!

). A major redesign would almost surely have to be a new series release...like Battleground series to the HPS Campaign change.