Quaama wrote:
1. I've found that it is rare for my battles to go the full distance. It is often obvious well before the time limit which side has won. When I realise I'm in a position where I cannot overcome a Major Defeat result I concede the game and my opponents often do the same. I am grateful for that in the larger scenarios as it would be very boring to continue playing for many more weeks when the outcome is clear.
Fun fact -
The faster the game ends the more points you receive per turn played. You WANT to defeat your opponent as fast as possible. Historically generals wanted battles to be short, violent, and decisive (assuming they were the victors).
10 turn battle Major Victory = 3.8 points (.38 points per turn)
25 turn battle Major Victory = 8 points (.32 points per turn)
50 turn battle Major Victory = 15 points (.3 points per turn)
75 turn battle Major Victory = 22 points (.29 points per turn)
100 turn battle Major Victory = 29 points (.29 points. per turn)
200 turn battle Major Victory = 57 points (.285 points per turn)
In short, the faster you can crush your opponent and end it, the more points per turn you receive. It may seem kind of strange but it's safe to say no soldier or general wanted the battle to last a single minute longer than necessary. The quicker it is over the better.