M. Clausen wrote:
I think AI could be used to change the interface/experience of these games and really add to the command & control elements that are somewhat lacking. These games are really brigade-level simulations. The decisions you are making as a player almost all revolve around employing your regiments and batteries, which are brigade-level decisions. For bigger battles, the number of decisions scale up, but the level of decisions do not. At Gettysburg, you aren't really making decisions for Lee or Meade. You are making brigade level decisions, but for 30 brigades. The unfortunate side effect of this is that as an "army commander", you have entirely too much information because you are seeing exactly what all 30 brigade commanders are seeing.
I wonder if AI could be used to generate text, video or audio reports for an army commander, based on what the units are seeing/doing in the game. Then the player could provide orders (again, verbal or written) that the AI would interpret and execute.
So there would be a command and control interface over the top of the current game, which would pretty much be running in the background. There is no reason this type of game couldn't be played against another human opponent, or even as a multiplayer game. I'd venture to say the whole battle could get played out almost in real time with the AI handling all the minutia of moving units and providing reports to the players, while the players get to experience some of the fog of war and try to keep control over their armies as events proceed beyond what they expected.
That all might be a bit grandiose. But at the very least, improved AI might make the current command and control system more playable so that large multiplayer battles could be finished quite quickly.
Heck, it would be great if AI could just do a reasonable job filling in when someone quits or has a busy week at work.
Lt Col Matt Clausen
1st Brigade
3d Division
V Corps
Army of the Potomac
"So there would be a command and control interface over the top of the current game"This may not be exactly what you're after, but it is an utility (called Envoy) that simulates command and control with order delay. I knew I'd seen this sort of thing before, and I'm sorry it took me so long to find it, but I've found it now. You, and everyone else, can find it here (
https://forum.wargameds.com/viewtopic.php?t=1096).
The developer of that utility says that it is compatible with the WDS Civil War series (and some other WDS series).
He also says this in his post:
"It allows you to compose orders for subordinates, then pass them down the chain of command with realistic (and customizable) delay. You will be notified on the turn when the order is delivered.
As a solo/PBEM player, you can use this tool as a prompt for moving your units along constraints defined by the orders. You can also use it to umpire Kriegspiel-style wargames for multiple players, using the underlying WDS game to adjudicate combat.
Other features include:
* limited number of orders issued per leader, per turn
* random chance of message loss & delay
* interdiction of messages passing through enemy zones of control
* shortcuts for common orders and objectives, via the right-click context menu
* browsable history of all dispatches sent and received."
The developer also seems to provide some support and remains committed to updating it. The latest version of Envoy can be found, and downloaded, from here (
https://github.com/musurca/envoy/).