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 Post subject: Re: LOS and sighting
PostPosted: Tue Dec 23, 2025 10:06 pm 
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Joined: Wed Oct 07, 2020 10:42 pm
Posts: 872
Location: Port Macquarie NSW Australia
Kevin Jones wrote:
All,

After testing this myself I have a theory of what is going on but I can't say I like the implication. There is a solid line of units between the wrong-way inf on the pike and the artillery at the head of this test column. The V key only shows the shadow casts by the lead arty unit, but why can't the lone cav unit see the units shaded green? My theory is that the functionality behind the 'v' key is separate from that of whether a unit is painted on screen or not. Follow me, the 3 units that are in the green shaded hexes are not visible because they are in the shadows of units that are in turn in the shadow of units in the shadow of the lead arty unit, and so on down the line. Is that the right way to do it? Is it wrong? Someone could note a shadow that is "too long" and impute the presence of additional units. It's easy enough to do by holding a paper against the screen to see which hexes are clear of the obstacle. Somebody had a programmatic decision to make and they made it. WAD I suppose.


Attachment:
snip6.jpg


Bingo!
That's exactly what was happening.

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Paul Swanson
Lieutenant-General
First Division
First Corps
Army of Northern Virginia


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 Post subject: Re: LOS and sighting
PostPosted: Tue Dec 23, 2025 10:07 pm 
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Joined: Wed Oct 07, 2020 10:42 pm
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Location: Port Macquarie NSW Australia
Kevin Jones wrote:
All,

After testing this myself I have a theory of what is going on but I can't say I like the implication. There is a solid line of units between the wrong-way inf on the pike and the artillery at the head of this test column. The V key only shows the shadow casts by the lead arty unit, but why can't the lone cav unit see the units shaded green? My theory is that the functionality behind the 'v' key is separate from that of whether a unit is painted on screen or not. Follow me, the 3 units that are in the green shaded hexes are not visible because they are in the shadows of units that are in turn in the shadow of units in the shadow of the lead arty unit, and so on down the line. Is that the right way to do it? Is it wrong? Someone could note a shadow that is "too long" and impute the presence of additional units. It's easy enough to do by holding a paper against the screen to see which hexes are clear of the obstacle. Somebody had a programmatic decision to make and they made it. WAD I suppose.


Bingo!
That's exactly what was happening.

_________________
Paul Swanson
Lieutenant-General
First Division
First Corps
Army of Northern Virginia


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 Post subject: Re: LOS and sighting
PostPosted: Wed Dec 24, 2025 12:03 pm 
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Joined: Wed Jul 23, 2025 8:34 pm
Posts: 39
Location: Northern CA
Kevin Jones wrote:
All,

After testing this myself I have a theory of what is going on but I can't say I like the implication. There is a solid line of units between the wrong-way inf on the pike and the artillery at the head of this test column. The V key only shows the shadow casts by the lead arty unit, but why can't the lone cav unit see the units shaded green? My theory is that the functionality behind the 'v' key is separate from that of whether a unit is painted on screen or not. Follow me, the 3 units that are in the green shaded hexes are not visible because they are in the shadows of units that are in turn in the shadow of units in the shadow of the lead arty unit, and so on down the line. Is that the right way to do it? Is it wrong? Someone could note a shadow that is "too long" and impute the presence of additional units. It's easy enough to do by holding a paper against the screen to see which hexes are clear of the obstacle. Somebody had a programmatic decision to make and they made it. WAD I suppose.


Attachment:
snip6.jpg


Agreed. However not ideal. What's more, as I pointed out you can see all these units marching about on the plain during the replay. Once you click the dialog to end the replay they disappear. Which now begs the question, is it cool to take a screenshot prior to the units disappearing? Just because the game essentially wipes A.P. Hill's entire corps marching on an open plain from Buford's view sitting on a hill across Mummasburg creek, is it also supposed to wipe it from his memory? :?: :|

Thoughts??

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Loudscott
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Army of the Tennessee


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 Post subject: Re: LOS and sighting
PostPosted: Wed Dec 24, 2025 4:22 pm 
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Joined: Tue Dec 23, 2025 7:53 am
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Location: Charlotte, NC
Major Loudscott,

Here are my thoughts. I completely agree with you about the non-ideality of this solution. Nor would I have any issue with recording the replay. Putting on my programmer's hat, the main reason to paint a unit on the screen is to be able to (theoretically) shoot at it. Throwing off my programmer's hat and becoming human again, I can also gain intelligence from units I can theoretically shoot at but are beyond the range of any weapon at the moment. Indeed, this is an intended result. But being able to target something and intelligence are two different things. So, gaining intelligence from units I briefly see as they tramp, tramp, tramp along is perfectly legitimate even though at the 20 minute mark they are not visible. What would be cool is some sort of trail they could leave behind, as countless video games do these days.

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Cadet Kevin Jones
USA


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