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 Post subject: Unlimbered in woods
PostPosted: Sat Apr 11, 2026 9:09 pm 
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Location: Goldsboro North Carolina
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Do unlimbered cannon in a woods hex get the -40 % Protection that the hex shows i saw a post that says no but cannot find an answer in the rules

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COL. R.T Coyne
7th Brigade 4th Division" Coyne's Cavalry Rangers"
1st Corp Army of Northern Virginia


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 Post subject: Re: Unlimbered in woods
PostPosted: Sat Apr 11, 2026 10:42 pm 
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Joined: Tue Jun 18, 2002 6:07 pm
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Richard Coyne wrote:
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Do unlimbered cannon in a woods hex get the -40 % Protection that the hex shows i saw a post that says no but cannot find an answer in the rules


Yes, they do

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Brigadier General Richard Walker
II Corps, 4th Division, 6th Brigade
Army of Tennessee
(JTS/WDS Scenario Designer)


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 Post subject: Re: Unlimbered in woods
PostPosted: Sun Apr 12, 2026 2:00 am 
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Location: Port Macquarie NSW Australia
Rich Walker wrote:
Richard Coyne wrote:
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Do unlimbered cannon in a woods hex get the -40 % Protection that the hex shows i saw a post that says no but cannot find an answer in the rules


Yes, they do


What!? When did that change?

When Antietam v4.05.3 was rolled out (https://wargameds.com/blogs/news/civil-war-battles-4-03) we were told:
"Adjusted so that Artillery in forests/villages will not benefit form a defensive hex bonus versus ranged attacks if the attack is directed through a clear hex side."
That change was noted in the v4.05.3 Changelog.

When v4.05.4 (comprising v4.05.3 and some additional changes) was rolled out for all titles the v4.05.4 Changelog noted:
"Adjusted so that Artillery in forests/villages will not benefit form a defensive hex bonus versus ranged attacks if the attack is directed through a clear hex side."

There is nothing in subsequent versions listed in the Changelog to say that that change was ever undone. That's why in the discussion about the Artillery Thing (https://wargame.ch/board/acwgc/viewtopic.php?f=4&t=24077) there was no mention of using forest hexes to lessen gun casualties. Only things like breastworks, trenches, elevation and walls were noted.

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Paul Swanson
Lieutenant-General
First Division
First Corps
Army of Northern Virginia


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 Post subject: Re: Unlimbered in woods
PostPosted: Sun Apr 12, 2026 8:59 am 
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Joined: Tue Jun 18, 2002 6:07 pm
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Location: USA
Quaama wrote:
Rich Walker wrote:
Richard Coyne wrote:
All

Do unlimbered cannon in a woods hex get the -40 % Protection that the hex shows i saw a post that says no but cannot find an answer in the rules


Yes, they do


What!? When did that change?

When Antietam v4.05.3 was rolled out (https://wargameds.com/blogs/news/civil-war-battles-4-03) we were told:
"Adjusted so that Artillery in forests/villages will not benefit form a defensive hex bonus versus ranged attacks if the attack is directed through a clear hex side."
That change was noted in the v4.05.3 Changelog.

When v4.05.4 (comprising v4.05.3 and some additional changes) was rolled out for all titles the v4.05.4 Changelog noted:
"Adjusted so that Artillery in forests/villages will not benefit form a defensive hex bonus versus ranged attacks if the attack is directed through a clear hex side."

There is nothing in subsequent versions listed in the Changelog to say that that change was ever undone. That's why in the discussion about the Artillery Thing (https://wargame.ch/board/acwgc/viewtopic.php?f=4&t=24077) there was no mention of using forest hexes to lessen gun casualties. Only things like breastworks, trenches, elevation and walls were noted.


Sorry, you are corrext

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Brigadier General Richard Walker
II Corps, 4th Division, 6th Brigade
Army of Tennessee
(JTS/WDS Scenario Designer)


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