1) Allow arty to change facing direction and fire during the same turn.
2) A unit cannot fire on Unit A and then melee unit B in the same turn.
3) Daytime FA increase for units moving greater than 3/4 the MP allowance.
(optional)
4) Give the A/I the ability to move and fire in stacks.
NO) A leader must be present for a melee. (optional)
Like others, for #1 I'd say max 1 hexside and fire at 1/2 strength. I also like the retire by prolongue but there would need to be resolved 1) fire then retreat or retreat and fire, 2) which hex, only the one directly behind or any of the three...and if the two sides what facing will the guns have, 3) what about terrain in the rear or hexside obstructions? Certainly they couldn't retire over stone walls. Probably have to restrict it to (relatively) open terrain with no hexside obstructions. If prolongue is too difficult, I'd like to see something like the AT withdraw rule now used in PzC engine where, if assaulted and losing, they are retreated in limbered mode with some loss.
I don't feel strongly for #4, but leaders in melee I don't like at all. Each regiment has an inherent leader and I don't see why the brigade leaders would have to be present for an assault.
Lt. General Dirk Gross
XIV Corps/AoC
