<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by nsimms</i>
<br />Rich, I'm far more simple minded (okay, retarded) than my esteemed colleagues.
1 - Include a scenario name and/or number in the cpf that allows us to identify which campaign scenario that we are playing.
2 - Identify for us in the scenario description when the scenario is balanced by casualties counting more for one side than the other.
3 - Catch up on patches across the games. I'm getting confused as I switch from one campaign to another that has different patches applied to them.
4 - Since it impacts my movement points, shouldn't I be able to tell if I'm within the control of an opposing unit's skirmishers before I start movement?
5 - Round down instead of up when a leader changes into or out of the saddle. If I had the patience to do it, I could currently move Gen Meade all of the way across the Gettysburg map in one turn if I wanted.
6 - I've often wondered why I could change formations at normal cost with a unit that was already in an opponent's ZOC but I couldn't if I moved into a ZOC while I was in column regardless of how many movement points that I had left.
7 - In scenarios that do not have exit hexes, shouldn't my opponent receive some points for every unit that I exit from the battlefield?
8 - Can I have a nuke option for when my opponent has really gotten my goat?
Lt Gen Ned Simms
1/1/VIII/AoS/USA
Blood 'n Guts hisself, a land lovin' pirate. Show me some arty tubes and we'll charge 'em.
VMI Class of '00
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
1) OK, I'll do better next time.
2) I think I experimented with this in only Shiloh. I haven't used this balancing method since that release.
3) I believe all are UTD, excepting that Antietam has just been released and is the only one with different options. This will be corrected. Keep in mind that there are over 60 new HPS titles and it takes time to patch them all. Also, we like to see if more bugs develop after a new release. Sometimes bugs aren't recognized during playtest, that's why you guys are so valuable.
4) Interesting and seems logical
6) Formation changes in a ZOC with attract enemy fire, so it does cost.
7) The map edge shouldn't be considered a wall

You don't know the nuke cheat code. LOL! Keep looking!
Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"