J. Ferry wrote:
Here's one, speaking of how many electronic men you can place on the head of a pin:
A hex being 125 yards, with 1000 men in the hex, all firing, that would be eight ranks blazing away at once. Aren't there some board games that limit the number of men that can fire out of a hex, regardless of the number of men IN the hex?
John Ferry
LTC 2/20
Heck - there are even some Tiller engines that do this - Musket and Pike does, Napoleonic Battles may -although I have not kept as current on that series.

Quote:
...road movement advantages
(paraphrasing mine) - the thing is with movement costs -those are coded in the PDT files - if it became that big of an advantage then a scenario designer could negate it or adjust it downwards. I had a discussion with a mate of mine about this just the other day, and it basically involved an idea about scale and what it is that you are trying to show in the context of your scenario. I do think that it can be entirely correct that columnar movement in scenarios of this scale can be probably misused in exactly the was Kennon mentioned. But the point is, that this is something that can be adjusted.