<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by gcollins</i>
<br />Kennon:
Those are great suggestions and I whole heartedly support them.
I don't like the idea of breaking down units any more than they are now. I don't want to move a "30th Georgia unit a & b".<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
You can always keep them together in one stack. It's just more flexible and levels the playing field between armies with large regiments versus armies with lots of smaller regiments. In the land of the zoc kill, it matters a lot. It even matters for those using phases. If you move a 800-man regiment to melee a battery, that one regiment takes the defensive fire and may disrupt, preventing the attack. Next turn, they are still standing in front of the enemy guns to take a full fire in the enemy offensive fire phase. But, if you're attacking with three units, 300, 300, 200, only one will take defensive fire and may disrupt. The other two units can still melee. Add in the ability to have multiple facings based on strength, ability to cover more area that reflects the size of the unit. I think it makes a lot of sense. It can dovetail with posible terrain stacking restrictions too.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">I didn't even like the idea of sectional guns. Now we have single guns running all over the place and players do not even keep 'battery integrity anymore". Why not mix 1 gun from Crenshaw's battery with a similar gun in the "Fredericksburg battery" for instance? There is no penalty. I'm sorry, but batteries kept their guns together and right now it is more advantageous to group guns by 'type' rather than by battery.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Again, just flexibility that many of us wanted to reflect the true makeup of batteries instead of compromising and making them all the predominant type. I like it. You can always play like-minded opponents who favor realism (keeping batteries intact) instead of "gamers" who move units around willy-nilly disregarding unit integrity. What I don't like is that a three unit battery (3 x2)can't move in column on roads as efficiently as one 6-gun battery. (maybe I'm wrong here, sometimes it seems small artillery sections don't effect column movement of other small artillery sections?)
Lt. General Dirk Gross
XIV Corps/AoC
