I would like 1st to say, the new optional rules are really fantastic that have been added so far.
Only one thing more on my wish list.
More leaders added to OOB, with Command & Control over movement.
So, add in the extra leaders like Nappy Series (Waterloo). Then make all units dependent on the leaders for movemnet.
After touring the Manassas battlefield, I believe this is the only thing that would make it more realistic.
Rules:
No Leader in Command Control - 1 hex no matter what.
In Command & Control of Leader for unit - 100%
In Command & Control of Leader up Chain of Command - 75%
In Command & Control of Leader in another unit - 50%
I am talking only a hex range for Command & Control. Not passing checks.
This would mean having extra leaders like HPS Waterloo so essentially each Brigade would have a Colonel and Regiment has a Brig. Gen. in most cases.
I would then have Rating add hexes to Range. A = +2 B = + 1 C, D = 0
E or Below = -1
Brigade = 3 hex range
Division = 5 hex range
Corps = 10 Hex Range
Army = 30 Hex Range
This would put the focus on units staying together and no lone unit end arounds.
Anyways, this would essentially make Leaders really important, take away blitz style melee, and make players appreaciate the importance of having leaders and not losing them.
A Killed or Captured leader would essentailly put a freeze on the troops until following turn when new commander is promoted. Thereby restoring order.
Routed units to have no restriction and can run full movement in that sate.
Disrupted lose 50% of what the would normally get.
Cheers,
<font color="gold"><b>Brig. Gen. </b></font id="gold">Paul Wakeman, <font color="limegreen">Sharpshooter</font id="limegreen">
[url="http://www.acwgc.org/acwgc_members/paw/Wakeman.html"]OBD[/url]
Kansas Dragoons
<font color="beige">2nd Cavalry Division </font id="beige">
<b>XIX Corps, AoS,<font color="gold"> USA</font id="gold"></b>
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