<font face="Book Antiqua"><font size="4"><font color="orange">Gents!
I really like the new <b><font color="beige">Optional Melee Resolution</font id="beige"></b> available as it will allow you the option of gaming turn base play with opportunity fire and not having to game with house rules concerning melee attacks. Looking forward to patches of Rich's other gaming titles to include this new optional rule.
Cedar Mountain was one of those early Richard Berg battles that came out in the S&T mag in the late 70's. This version is far superior. I think I have already done around 7-8 different battles of this one scenario. Pretty evenly matched, the Yanks have inferior units but pretty big ones so it is up to the Union commander to practice strong command and control and to manage the routs that will occur. But I have seen what the Yankee artillery will do when crossing open ground to attack!
My only comment about sectional break downs of the artillery is that when moving the Union player has an advantage in that his artillery units only take up 1 hex where as it can be from 2-4 hexes when on the road march for Rebel artillery (i.e. the Washington Artillery units).
That said, who would ever want to go back to the old days of board gaming? Seemed like it would take hours to set up, then the area needed to game and be left to stand alone for some time. (I had Wacht am Rhein spread out on the floor of my bedroom for months on end. Would slide it under the bed when not gaming. Got a lot of dust on it over a couple of months time.) Then the real problem was finding an opponent besides yourself to game against!
<font size="5"><font color="beige">Thanks HPS for giving us these wonderful games to contest!</font id="beige"></font id="size5">
Regards,
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<font color="orange"><font size="4">Nick Kunz
General
Commanding
Eastern Theatre Command
Confederate States of America</font id="orange"></font id="size4">
