<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by mihalik</i>
You have to be careful though, as I have had opponents move a column along a road adjacent to my skirmish unit. This negates the skirmishers, so then line units can move adjacent on the same turn. Not very realistic, but neither are skirmishers as modeled in HPS.
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You could say this represents the skirmishers being driven in by the first unit. Of course then you run into the problem of sequential movement during a single turn (the following units don't lose a part of their MP allowance for the time they'd have had to wait for the first unit to do the driving in), but that problem's omnipresent in this game format anyway.
Gen. Walter, USA
<i>The Blue Blitz</i>
3/2/VIII AoS
West Point Class of '01
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"... and keep moving on."