<font color="beige"><b>Al,
Al (Amos) explained it about as well as I could, it has been several years since I played...would have to look up the directions in the game.
Which I just did[;)]; Users Manual under Network Play;</b></font id="beige">
<font color="orange">"Network Play
This section describes the details associated with multi-player Network Play. Microsoft’s Direct Play is used for this purpose. The TCP/IP protocol is used to connect the computers being used. If you are using a firewall to connect to the Internet, you must configure it before you can connect using Direct Play. Information on how to do this can be found in this Microsoft technical article: DirectX: Ports Required to Play on a Network.
The Player Dialog is displayed so that each player can specify their name and to specify if they want to be on the same side as the Host player or the opposing side.
The Caller will be prompted to enter the IP Address of the Host computer. The Host player must determine their IP Address and communicate this to the other players.
One way for the Host player to determine their IP Address is to perform the following steps:
· Click on Start, then Run, and enter cmd.
· In the window that opens, enter ipconfig.
Once a connection has been established, the Comm Dialog will appear and allow both players to communicate with each other. You can type messages in the area at the bottom of the Comm Dialog and press Return to send them. All messages are displayed in the top area of the Comm Dialog prefaced by the name of the player sending the message. In Multi-Player Network Play games, you can limit the sending of the message to players of your side, by selecting the option at the bottom of the Comm Dialog.
If you are the first Caller of the opposing side, you will be prompted to specify an Encryption Key to be used to encrypt the battle file on the Host computer. This encryption will prevent your opponent from trying to access the battle file in your absence. Be sure to remember your Encryption Key and specify it exactly the next time you open an existing battle or else a read error will occur. If you trust your opponent, it is OK to leave the Encryption Key blank.
Multi-Player
In general, both sides of a Network game can have more than one person assigned to them. The Host player and the first player to connect playing the opposing side, will be the Commander for their respective sides. By default, the Commanders control all units for their side. Additional players on each side can be assigned commands by the Commander. Each player can only move and fire units under their command. The Multi-Player Dialog described in the Main Program Help File describes the actions used to assign commands to players and to manage Multi-Player features."</font id="orange">
<font color="beige"><b>I would add that while direct play has a instant message utility (Comm Dialog) built in, it a good idea to connect with your opponent via one of the instant message services so you can communicate during the initial setup. The command feature is slick too, it's a shame the pbm version doesn't have this.
If you and a friend have a few hours to play then direct play is about as close as playing a good old fashion board game as it gets..well even better cause you get fog of war and the PC to figure all the odds. </b></font id="beige">
<center> <font color="beige"><b>General R.A.'Bob'Weir
</b></font id="beige"><font color="green"><b><font size="4">CSA Eastern Theater Commander</b></font id="size4"></font id="green">

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