Cedar Mountian
CSA turn 1 (12:00 Noon)
Daniel Houghtaling and I are continuing our Civil War battles. We just finished (sort of) Campaign Peninsula. Which you can read about here
viewtopic.php?f=4&t=20897Now after throwing Daniel back from Richmond it is time to strike north. Jackson is going to proceed to Cedar Mountain in order to observe the surrounding area.
We are playing the Meeting Engagements with Weather option. We are playing with all options turned on except for Manual Defensive Fire, Rout limiting, Artillery Capture.
On turn one I receive two brigades from Ewell's division, Ewell, Winder, and Jackson


I immediately move them towards Cedar Mountain. I want to get to the top before any Yanks show up.
Victory Report

There is something I want to point out about the Victory Conditions that almost seems like a scenario design flaw.
I have to move the needle 375 points to get a Minor Victory. Daniel needs to move it 125 points.
I currently have 3 VP hexes worth a combined total of 150 VP points, so provided that casualties are equal then Daniel can get a minor victory be capturing all 3. This seems ok.
Daniel holds 3 VP hexes also, but worth slightly more at 175 VP points. So, even if I capture all of them I still do not have a minor Victory. I need to make up the difference in casualties. This could be tough to do.
It seems the VP hexes should be worth more to make them worth fighting for. As the scenario is right now it doesn't give much of a reason for a player to attack, as that leads to higher casualties for the attacker, at least that is my experience.
I once played this scenario and it ended in a draw. Neither player wanted to risk attacking and therefore giving the opponent a victory. Success wasn't going to come from capturing an objective but a loss most likely would. It was a boring game.
But I played this against Daniel once and it was a blood bath, as ours generally are.
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Lt. Col. Thomas Wayne (Iddings)
6th Brigade, 3rd Division, I Corps
Army of the West
