MG Mills, sir! <salute>
Larry, I think the idea is good and doable. Key would be to present a logic to the development team to see if it can be applied. Without providing a basic logic idea for the change, it's extra work for them to implement. I would say something like this:
A "FM" (forced march) button, that can't be undone after hitting, that would increase the movement points of the unit by 1.5% (i.e....12 MP's goes to 18 MP's for infantry). This is done at a 20% combat increase and the risk of stragglers leaving the unit...possible 10% of unit is lost (@ 50% chance). This could work for all units except leaders and boats. That means supplies could be lost while rushing the wagons, artillery pcs could be flipped/destroyed, cavalry units exhaust their horses with lost men and infantry loses stragglers to fatigue.
This logic seems basic enough that it would be doable from a programing point and is basic enough to cover all units.
Hopefully you can present this to the programing team and see if they like it for a feature updates or releases?
Regarding changes, not an easy thing to do. I've always been an advocate to add an ammo value to the OOB files to regulate ammo levels better. I also think there should be Caisson supply unit for artillery instead of the total shot list per side. Those are just some starters I would like to see changed.
