I just took a look at 061 and 062 via the editor, and it would be possible I think to expand the scenario turn count, but the artillery ammo and even the supply wagons for both sides would have to be increased to ensure units can still fight and fire to the end. The stock 061/062 artillery ammo seems pretty low to me.
How much of an increase in artillery ammo would be needed I don't know, but maybe the Seven Days scenario from Camp. Peninsula or one of the longer Camp. Overland scenarios can give a clue. Also, there's my old Terrible Swift Sword for Gettysburg scenario that can be consulted. Supply wagons could come in as reinforcements for both sides
I also think both sides units should start at original (full) strength (doesn't look like they do in 061/062) so that units won't just disappear for lack of manpower, or maybe (better yet) a new oob could be done where everyone's units are increased by maybe 33-50% in strength. I know this sounds unrealistic, but it is a "what if" after all, and we want to keep the Armies viable until the end.
Constructing the new oob wouldn't be too hard (I've done this plenty of times myself), and even laying out a revised scenario using it would be a little tedious but simple. Just mirror the setup for 061/062 using the same objectives and deployments.
I'd actually be willing to give this a try (the oob part) if someone wanted to help out, and most importantly play such a monster.
_________________ 7th Brigade 4th Division 2nd Corps Army of Northern Virginia
|