In part, this is a follow-on from the thread 'Could A/I Consistently Defeat Human Players?' (
https://wargame.ch/board/acwgc/viewtopic.php?f=4&t=23493&hilit).
In one post Blake asked "Is Grand Tactician any better?".
That was asked six months ago but I can now say the answer is 'Yes'.
I purchased the game a few days ago. After getting frustrated (and probably getting something wrong) with the Tutorial I decided to jump right in to fight a battle. There are 20 battle selections including the tutorial and two versions of First Manassas (Brigade level and Regimental level). I selected First Manassas (Brigade level).
Battles are 'real-time' [somewhat annoying] and most are well-known ones but it is easy to pause the game or speed it up. You start with an historical looking map but can zoom in to get a familiar video-game look. I found the map at any level to be 'wobbly' and difficult to control so reduced the speed of map control to near the lowest settings.
I couldn't see much of the Union force (FoW was selected) but having some knowledge of the battle I had a fair idea where the Union would be located. I could see Richardson's Brigade across from Balckburn's Ford. Great, I'll send Longstreet and Bonham with a few guns to deal with Richardson and his guns. The rest of Beauregard's Army could march around to cross Stone Bridge from east to west while the Army of the Shenandoah (Johnston) would march to defend near Henry Hill. I'll get the AI with the old hammer and anvil; one army will be steady while the other moves to crush them against the stationary army. Easy, victory is assured.
Disaster!
Many units suffered casualties and it was not too long before they routed. Then [around noon?] the CSA had had enough. The battle was terminated by the game with a Major Union Victory as it was announced that my forces were departing the field.
I played a few more times with similar results. I was very disappointed as I felt I had wasted my money on a game I could not come close to winning.
I gave the game a short rest while I rested. I had noticed a few things during the battles and needed to 'think about it'. For example:
1. In one battle Longstreet's Brigade was listed as 'engaged' and, when I zoomed in, they were indeed 'engaged'. They had their backs to the enemy calmly taking fire as they faced the wrong way;
2. Units would often take some time to respond to orders. If they were within bugle range of their commander they would almost immediately respond and set off to do your bidding. However, if they were some distance away it would take some time before a courier could ride over to hand the order to the unit [if you zoom in you can see the couriers (both sides if in view) riding around delivering orders which I liked];
3. Units would fatigue depending upon how far and where they marched [I know Blake will like this aspect].
I solved the above:
1. When you give a unit a move order, hold the right-mouse-button until you see the unit is facing in the desired direction;
2. Keep your Commanders within bugle-range wherever possible and where not possible just realise it'll take some time before they do your bidding; and
3. If you are moving a unit a long distance then put them in the correct formation (march column) to send them where you want them. They'll then stick to the roads and suffer minimal fatigue [don't forget to change their formation back to line once they have reached their destination or you'll be sorry]. Note: march a brigade in line over hills and through forest and they will fatigue very quickly.
I played again and achieved a Minor Victory as the Union departed the field. It was still close and the battle swung between minor defeat and minor victory on several occasions. I was only just below the casualty limit for minor victory but had failed to inflict sufficient casualties to achieve a major victory. Maybe next time, although I may play another battle before I return to First Manassas.
I have started a campaign (The War [although you can play from various points in the war]) leaving most of the strategic decisions in the hands of the AI for my side. I suspect trouble but I'll get there eventually.
Even if you never play a campaign (the main point of the game) I feel there is enough value in the battles to justify the expense of it. A sometimes frustrating yet overall an enjoyable foray into civil war warfare. Just don't expect the AI to do the stupid things it does in WDS games. I remember when I first bought Battleground Gettysburg a long time ago I was walloping the AI from the start, it never stood a chance. The AI in Grand Tactician is no easybeat.